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Lingo: Add item/location groups (#2789)
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@@ -150,9 +150,9 @@ class LingoPlayerLogic:
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for room_name, room_data in DOORS_BY_ROOM.items():
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for door_name, door_data in room_data.items():
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if door_data.skip_item is False and door_data.event is False:
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if door_data.group is not None and door_shuffle == ShuffleDoors.option_simple:
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if door_data.door_group is not None and door_shuffle == ShuffleDoors.option_simple:
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# Grouped doors are handled differently if shuffle doors is on simple.
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self.set_door_item(room_name, door_name, door_data.group)
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self.set_door_item(room_name, door_name, door_data.door_group)
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else:
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self.handle_non_grouped_door(room_name, door_data, world)
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