From 30a0b337a2bc79407127b6b60a86c4c1793bc5be Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Tue, 17 Sep 2024 17:58:45 -0400 Subject: [PATCH] DS3: Make Red Eye Orb always require Lift Chamber Key #3857 --- worlds/dark_souls_3/__init__.py | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/worlds/dark_souls_3/__init__.py b/worlds/dark_souls_3/__init__.py index 46c7ef13..b5166853 100644 --- a/worlds/dark_souls_3/__init__.py +++ b/worlds/dark_souls_3/__init__.py @@ -612,9 +612,7 @@ class DarkSouls3World(World): self._add_entrance_rule("Painted World of Ariandel (Before Contraption)", "Basin of Vows") # Define the access rules to some specific locations - if self._is_location_available("FS: Lift Chamber Key - Leonhard"): - self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", - "Lift Chamber Key") + self._add_location_rule("HWL: Red Eye Orb - wall tower, miniboss", "Lift Chamber Key") self._add_location_rule("ID: Bellowing Dragoncrest Ring - drop from B1 towards pit", "Jailbreaker's Key") self._add_location_rule("ID: Covetous Gold Serpent Ring - Siegward's cell", "Old Cell Key")