[Pokemon Red and Blue] Initial implementation (#1016)
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# Setup Guide for Pokémon Red and Blue: Archipelago
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## Important
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As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.
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## Required Software
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- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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- Detailed installation instructions for Bizhawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `Pokemon Client` during installation).
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- Pokémon Red and/or Blue ROM files. The Archipelago community cannot provide these.
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## Configuring Bizhawk
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Once Bizhawk has been installed, open Bizhawk and change the following settings:
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- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
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This reduces the possibility of losing save data in emulator crashes.
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- Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to
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continue playing in the background, even if another window is selected.
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It is strongly recommended to associate GB rom extensions (\*.gb) to the Bizhawk we've just installed.
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To do so, we simply have to search any Gameboy rom we happened to own, right click and select "Open with...", unfold
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the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder
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and select EmuHawk.exe.
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how it should
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generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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an experience customized for their taste, and different players in the same multiworld can all have different options.
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### Where do I get a YAML file?
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You can generate a yaml or download a template by visiting the [Pokemon Red and Blue Player Settings Page](/games/Pokemon Red and Blue/player-settings)
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It is important to note that the `game_version` option determines the ROM file that will be patched.
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Both the player and the person generating (if they are generating locally) will need the corresponding ROM file.
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For `trainer_name` and `rival_name` the following regular characters are allowed:
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* `‘’“”·… ABCDEFGHIJKLMNOPQRSTUVWXYZ():;[]abcdefghijklmnopqrstuvwxyzé'-?!.♂$×/,♀0123456789`
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And the following special characters (these each take up one character):
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* `<'d>`
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* `<'l>`
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* `<'t>`
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* `<'v>`
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* `<'r>`
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* `<'m>`
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* `<PK>`
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* `<MN>`
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* `<MALE>` alias for `♂`
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* `<FEMALE>` alias for `♀`
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## Joining a MultiWorld Game
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### Obtain your Pokémon patch file
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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files. Your data file should have a `.apred` or `.apblue` extension.
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Double-click on your patch file to start your client and start the ROM patch process. Once the process is finished
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(this can take a while), the client and the emulator will be started automatically (if you associated the extension
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to the emulator as recommended).
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### Connect to the Multiserver
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Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
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menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
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Navigate to your Archipelago install folder and open `data/lua/PKMN_RB/pkmr_rb.lua`.
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To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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Now you are ready to start your adventure in Kanto.
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