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Update Readme to incorporate latest settings.
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2
Main.py
2
Main.py
@@ -614,7 +614,7 @@ if __name__ == '__main__':
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'Timed starts with clock at zero. Green Clocks subtract 4 minutes (Total: 20), Blue Clocks subtract 2 minutes (Total: 10), Red Clocks add 2 minutes (Total: 10). Winner is player with lowest time at the end.\n'
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'Timed OHKO starts clock at 10 minutes. Green Clocks add 5 minutes (Total: 25). As long as clock is at 0, Link will die in one hit.\n'
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'Timed Countdown starts with clock at 40 minutes. Same clocks as Timed mode. If time runs out, you lose (but can still keep playing).')
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parser.add_argument('--algorithm', default='restrictive', const='freshness', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'restrictive'],
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parser.add_argument('--algorithm', default='restrictive', const='restrictive', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'restrictive'],
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help='Select item filling algorithm. vt21 is unbiased in its selection, but has tendency to put Ice Rod in Turtle Rock.\n'
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'vt22 drops off stale locations after 1/3 of progress items were placed to try to circumvent vt21\'s shortcomings.\n'
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'freshness keeps track of stale locations (ones that cannot be reached yet) and decreases likeliness of selecting them the more often they were found unreachable.\n'
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