Noita: Add more location groups, capitalize existing ones (#3141)
* Add location groups for each region * Capitalize existing location groups * Capitalize new boss location group names * Update comment with capitalization * Capitalize location_type in reigons.py
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@@ -15,14 +15,14 @@ def create_locations(world: "NoitaWorld", region: Region) -> None:
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location_type = location_data.ltype
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flag = location_data.flag
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is_orb_allowed = location_type == "orb" and flag <= world.options.orbs_as_checks
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is_boss_allowed = location_type == "boss" and flag <= world.options.bosses_as_checks
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is_orb_allowed = location_type == "Orb" and flag <= world.options.orbs_as_checks
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is_boss_allowed = location_type == "Boss" and flag <= world.options.bosses_as_checks
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amount = 0
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if flag == locations.LocationFlag.none or is_orb_allowed or is_boss_allowed:
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amount = 1
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elif location_type == "chest" and flag <= world.options.path_option:
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elif location_type == "Chest" and flag <= world.options.path_option:
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amount = world.options.hidden_chests.value
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elif location_type == "pedestal" and flag <= world.options.path_option:
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elif location_type == "Pedestal" and flag <= world.options.path_option:
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amount = world.options.pedestal_checks.value
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region.add_locations(locations.make_location_range(location_name, location_data.id, amount),
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