diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index 79bb033b..ef0130d0 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -209,8 +209,9 @@ class GrassRandomizer(Toggle): class LocalFill(NamedRange): """ Choose the percentage of your filler/trap items that will be kept local or distributed to other TUNIC players with this option enabled. - This option defaults to 95% if you have Grass Randomizer enabled, 40% if you have Breakable Shuffle enabled, 96% if you have both, and 0% otherwise. - If you have Grass Randomizer enabled, this option must be set to 95% or higher to avoid flooding the item pool. The host can remove this restriction by turning off the limit_grass_rando setting in host.yaml. + If you have Grass Randomizer enabled, this defaults to 95%. If you have Breakable Shuffle enabled, this defaults to 40%. If you have both enabled, this defaults to 96%. + If you have Grass Randomizer enabled, this option must be set to 95% or higher to avoid flooding the item pool. + The host can remove this restriction by turning off the limit_grass_rando setting in host.yaml. This setting can only be changed with local generation, it cannot be changed on the website. This option ignores items placed in your local_items or non_local_items. This option does nothing in single player games. """ @@ -222,7 +223,6 @@ class LocalFill(NamedRange): "default": -1 } default = -1 - visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler class TunicPlandoConnections(PlandoConnections):