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No need to set locality rules in single player and no need to reverse a list that was just shuffled
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3
Rules.py
3
Rules.py
@@ -7,7 +7,8 @@ from OverworldGlitchRules import overworld_glitches_rules, no_logic_rules
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def set_rules(world, player):
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locality_rules(world, player)
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if world.players > 1:
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locality_rules(world, player)
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if world.logic[player] == 'nologic':
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logging.getLogger('').info(
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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