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https://github.com/MarioSpore/Grinch-AP.git
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Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights * [Pokemon R/B] Update patching process on client to verify hash
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@@ -1,6 +1,7 @@
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from typing import TextIO
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import os
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import logging
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from copy import deepcopy
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from Fill import fill_restrictive, FillError, sweep_from_pool
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@@ -62,6 +63,8 @@ class PokemonRedBlueWorld(World):
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self.learnsets = None
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self.trainer_name = None
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self.rival_name = None
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self.type_chart = None
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self.traps = None
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@classmethod
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def stage_assert_generate(cls, world):
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@@ -108,6 +111,69 @@ class PokemonRedBlueWorld(World):
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process_pokemon_data(self)
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if self.multiworld.randomize_type_chart[self.player] == "vanilla":
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chart = deepcopy(poke_data.type_chart)
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elif self.multiworld.randomize_type_chart[self.player] == "randomize":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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self.multiworld.random.shuffle(matchups)
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immunities = self.multiworld.immunity_matchups[self.player].value
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super_effectives = self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value
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normals = self.multiworld.normal_matchups[self.player].value
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while super_effectives + not_very_effectives + normals < 225 - immunities:
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super_effectives += self.multiworld.super_effective_matchups[self.player].value
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not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value
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normals += self.multiworld.normal_matchups[self.player].value
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if super_effectives + not_very_effectives + normals > 225 - immunities:
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total = super_effectives + not_very_effectives + normals
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excess = total - (225 - immunities)
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subtract_amounts = (
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int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives),
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int((excess / (super_effectives + not_very_effectives + normals)) * normals))
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super_effectives -= subtract_amounts[0]
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not_very_effectives -= subtract_amounts[1]
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normals -= subtract_amounts[2]
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while super_effectives + not_very_effectives + normals > 225 - immunities:
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r = self.multiworld.random.randint(0, 2)
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if r == 0:
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super_effectives -= 1
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elif r == 1:
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not_very_effectives -= 1
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else:
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normals -= 1
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chart = []
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for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives],
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[0, 10, 20, 5]):
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for _ in range(matchup_list):
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matchup = matchups.pop()
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matchup.append(matchup_value)
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chart.append(matchup)
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elif self.multiworld.randomize_type_chart[self.player] == "chaos":
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types = poke_data.type_names.values()
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matchups = []
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for type1 in types:
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for type2 in types:
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matchups.append([type1, type2])
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chart = []
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values = list(range(21))
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self.multiworld.random.shuffle(matchups)
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self.multiworld.random.shuffle(values)
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for matchup in matchups:
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value = values.pop(0)
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values.append(value)
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matchup.append(value)
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chart.append(matchup)
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# sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective"
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# matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to
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# damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes
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# to the way effectiveness messages are generated.
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self.type_chart = sorted(chart, key=lambda matchup: -matchup[2])
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def create_items(self) -> None:
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start_inventory = self.multiworld.start_inventory[self.player].value.copy()
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if self.multiworld.randomize_pokedex[self.player] == "start_with":
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@@ -128,8 +194,7 @@ class PokemonRedBlueWorld(World):
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item = self.create_item(location.original_item)
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if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100)
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<= self.multiworld.trap_percentage[self.player].value):
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item = self.create_item(self.multiworld.random.choice([item for item in item_table if
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item_table[item].classification == ItemClassification.trap]))
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item = self.create_item(self.select_trap())
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if location.event:
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self.multiworld.get_location(location.name, self.player).place_locked_item(item)
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elif "Badge" not in item.name or self.multiworld.badgesanity[self.player].value:
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@@ -255,13 +320,21 @@ class PokemonRedBlueWorld(World):
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def get_filler_item_name(self) -> str:
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if self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value:
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return self.multiworld.random.choice([item for item in item_table if
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item_table[item].classification == ItemClassification.trap])
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return self.select_trap()
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return self.multiworld.random.choice([item for item in item_table if item_table[
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item].classification == ItemClassification.filler and item not in item_groups["Vending Machine Drinks"] +
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item_groups["Unique"]])
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def select_trap(self):
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if self.traps is None:
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self.traps = []
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self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value
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self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value
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self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value
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self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value
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return self.multiworld.random.choice(self.traps)
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def fill_slot_data(self) -> dict:
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return {
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"second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value,
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