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The Witness: Expert & Hints (#1072)
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@@ -7,7 +7,7 @@ from Options import Toggle, DefaultOnToggle, Option, Range, Choice
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# "Play the randomizer in hardmode"
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# display_name = "Hard Mode"
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class DisableNonRandomizedPuzzles(DefaultOnToggle):
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class DisableNonRandomizedPuzzles(Toggle):
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"""Disables puzzles that cannot be randomized.
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This includes many puzzles that heavily involve the environment, such as Shadows, Monastery or Orchard.
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The lasers for those areas will be activated as you solve optional puzzles throughout the island."""
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@@ -59,8 +59,9 @@ class ShuffleVaultBoxes(Toggle):
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class ShufflePostgame(Toggle):
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"""Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal.
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Use this if you don't play with forfeit on victory."""
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"""Adds locations into the pool that are guaranteed to become accessible after or at the same time as your goal.
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Use this if you don't play with forfeit on victory. IMPORTANT NOTE: The possibility of your second
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"Progressive Dots" showing up in the Caves is ignored, they will still be considered "postgame" in base settings."""
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display_name = "Shuffle Postgame"
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@@ -75,6 +76,13 @@ class VictoryCondition(Choice):
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option_mountain_box_long = 3
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class PuzzleRandomization(Choice):
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"""Puzzles in this randomizer are randomly generated. This setting changes the difficulty/types of puzzles."""
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display_name = "Puzzle Randomization"
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option_sigma_normal = 0
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option_sigma_expert = 1
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class MountainLasers(Range):
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"""Sets the amount of beams required to enter the final area."""
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display_name = "Required Lasers for Mountain Entry"
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@@ -108,8 +116,17 @@ class PuzzleSkipAmount(Range):
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default = 5
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class HintAmount(Range):
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"""Adds hints to Audio Logs. Hints will have the same number of duplicates, as many as will fit. Remaining Audio
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Logs will have junk hints."""
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display_name = "Hints on Audio Logs"
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range_start = 0
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range_end = 49
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default = 10
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the_witness_options: Dict[str, type] = {
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# "hard_mode": HardMode,
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"puzzle_randomization": PuzzleRandomization,
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"shuffle_symbols": ShuffleSymbols,
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"shuffle_doors": ShuffleDoors,
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"shuffle_lasers": ShuffleLasers,
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@@ -123,6 +140,7 @@ the_witness_options: Dict[str, type] = {
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"early_secret_area": EarlySecretArea,
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"trap_percentage": TrapPercentage,
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"puzzle_skip_amount": PuzzleSkipAmount,
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"hint_amount": HintAmount,
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}
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