The Witness: Expert & Hints (#1072)

This commit is contained in:
NewSoupVi
2022-10-09 04:13:52 +02:00
committed by GitHub
parent 7b3ef012b9
commit 3297be7902
16 changed files with 1638 additions and 136 deletions

View File

@@ -4,7 +4,8 @@ and connects them with the proper requirements
"""
from BaseClasses import MultiWorld, Entrance
from . import StaticWitnessLogic
from .static_logic import StaticWitnessLogic
from .Options import get_option_value
from .locations import WitnessPlayerLocations
from .player_logic import WitnessPlayerLogic
@@ -39,7 +40,7 @@ class WitnessRegions:
connection = Entrance(
player,
source + " to " + target + " via " + str(panel_hex_to_solve_set),
source + " to " + target,
source_region
)
@@ -58,16 +59,23 @@ class WitnessRegions:
create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]),
]
difficulty = get_option_value(world, player, "puzzle_randomization")
if difficulty == 1:
reference_logic = StaticWitnessLogic.sigma_expert
else:
reference_logic = StaticWitnessLogic.sigma_normal
all_locations = set()
for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items():
locations_for_this_region = [
StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"]
if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE
reference_logic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"]
if reference_logic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE
]
locations_for_this_region += [
StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"]
if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE
reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"]
if reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE
]
all_locations = all_locations | set(locations_for_this_region)
@@ -76,7 +84,7 @@ class WitnessRegions:
create_region(world, player, region_name, self.locat, locations_for_this_region)
]
for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items():
for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
if connection[0] == "Entry":
continue
@@ -87,7 +95,7 @@ class WitnessRegions:
for subset in connection[1]:
if all({panel in player_logic.DOOR_ITEMS_BY_ID for panel in subset}):
if all({StaticWitnessLogic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}):
if all({reference_logic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}):
self.connect(world, player, connection[0], region_name, player_logic, frozenset({subset}))
self.connect(world, player, region_name, connection[0], player_logic, connection[1])