Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.

This commit is contained in:
LLCoolDave
2017-05-21 16:03:43 +02:00
parent e6d2c091e8
commit 329cdeebdb
2 changed files with 11 additions and 3 deletions

View File

@@ -108,6 +108,9 @@ def global_rules(world):
set_rule(world.get_entrance('Death Mountain Climb Push Block Reverse'), lambda state: state.has('Mirror')) # can erase block
set_rule(world.get_entrance('Death Mountain (Top)'), lambda state: state.has('Hammer'))
set_rule(world.get_entrance('Turtle Rock Teleporter'), lambda state: state.can_lift_heavy_rocks() and state.has('Hammer'))
set_rule(world.get_entrance('Turtle Rock Skull Mirror Spot'), lambda state: state.has_Mirror() and state.has('Hammer')) # if stuck, can mirror and hammer the pegs
set_rule(world.get_entrance('Turtle Rock'), lambda state: state.can_reach('Turtle Rock Open Skull', 'Entrance'))
set_rule(world.get_entrance('Turtle Rock Skull Reverse'), lambda state: state.can_reach('Turtle Rock Open Skull', 'Entrance'))
set_rule(world.get_location('Ether Tablet'), lambda state: state.has('Book of Mudora') and state.has_beam_sword())
set_rule(world.get_entrance('East Death Mountain (Top)'), lambda state: state.has('Hammer'))
@@ -138,7 +141,9 @@ def global_rules(world):
set_rule(world.get_entrance('Dark World Shop'), lambda state: state.has('Hammer'))
set_rule(world.get_entrance('Bumper Cave Exit (Top)'), lambda state: state.has('Cape'))
set_rule(world.get_entrance('Bumper Cave Exit (Bottom)'), lambda state: state.has('Cape') or state.has('Hookshot'))
set_rule(world.get_entrance('Skull Woods Final Section'), lambda state: state.has('Fire Rod'))
set_rule(world.get_entrance('Skull Woods Burn Skull'), lambda state: state.has('Fire Rod'))
set_rule(world.get_entrance('Skull Woods Final Section'), lambda state: state.can_reach('Skull Woods Burn Skull', 'Entrance')) # prevent soft lock when coming from behind, not required
set_rule(world.get_entrance('Skull Woods Skull Reverse'), lambda state: state.can_reach('Skull Woods Burn Skull', 'Entrance'))
set_rule(world.get_entrance('Misery Mire'), lambda state: state.has_Pearl() and state.has_sword() and state.has_misery_mire_medallion()) # sword required to cast magic (!)
set_rule(world.get_entrance('Desert Ledge (West) Mirror Spot'), lambda state: state.has_Mirror())
set_rule(world.get_entrance('Desert Ledge Mirror Spot'), lambda state: state.has_Mirror())