core: new freetext and textchoice options (#728)

* add freetext and freetextchoice options

* fix textchoice. create plando_bosses bool so worlds can check if boss plando is enabled

* remove strange unneccessary \ escapes

* lttp: rip boss plando out of core

* fix broken text methods so they read the data correctly

* revert `None` key in boss_shuffle_options. fix failing tests

* lttp: rewrite boss plando

* lttp: rewrite boss shuffle

* add generic verification step and allow options to set a plando module

* add default typing to plando_options set

* use PlandoSettings intflag for lttp boss plando

* fix plandosettings boss flag check

* minor lttp init cleanup

* make suggested changes. account for "random" existing within plando boss options

* override eq operator

* Please document me!

* Forgot to mention it supports plando

* remove auto_display_name

* Throw warning alerting user to which shuffle is being used if plando is off. Set the remaining boss shuffle in init and boss placement cleanup

* move the convoluted string matching to `from_text`

* remove unneccessary text lowering and actually turn off plando option when it's disabled

* typing

* strong typing for verify method and reorder

* typing is your friend

* log warning correctly

* 3.8 support :(

* also list apparently

* rip out old boss shuffle spoiler code

* verification step for plando bosses and locations

* update plando guide to reference new supported behavior

* empty string is not `None`. remove unneccessary error throw

* Fix bad ordering

* validate boss_shuffle only contains a normal boss option at the end

* get random choice from a list dummy

* >:(

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* minor textchoice cleanup

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
alwaysintreble
2022-09-16 19:55:33 -05:00
committed by GitHub
parent 8d51205e8f
commit 332dde154f
7 changed files with 323 additions and 131 deletions

View File

@@ -23,7 +23,6 @@ from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
import Options
from worlds.alttp import Bosses
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister
import copy
@@ -337,19 +336,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
return input_data
available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
{'Agahnim', 'Agahnim2', 'Ganon'}}
available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
Bosses.boss_location_table}
boss_shuffle_options = {None: 'none',
'none': 'none',
'basic': 'basic',
'full': 'full',
'chaos': 'chaos',
'singularity': 'singularity'
}
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
@@ -456,42 +442,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
return weights
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
if boss_shuffle in boss_shuffle_options:
return boss_shuffle_options[boss_shuffle]
elif PlandoSettings.bosses in plando_options:
options = boss_shuffle.lower().split(";")
remainder_shuffle = "none" # vanilla
bosses = []
for boss in options:
if boss in boss_shuffle_options:
remainder_shuffle = boss_shuffle_options[boss]
elif "-" in boss:
loc, boss_name = boss.split("-")
if boss_name not in available_boss_names:
raise ValueError(f"Unknown Boss name {boss_name}")
if loc not in available_boss_locations:
raise ValueError(f"Unknown Boss Location {loc}")
level = ''
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
# split off level
loc = loc.split(" ")
level = f" {loc[-1]}"
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if not Bosses.can_place_boss(boss_name.title(), loc, level):
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
bosses.append(boss)
elif boss not in available_boss_names:
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
else:
bosses.append(boss)
return ";".join(bosses + [remainder_shuffle])
else:
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoSettings):
if option_key in game_weights:
try:
if not option.supports_weighting:
@@ -502,8 +453,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
except Exception as e:
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
else:
if hasattr(player_option, "verify"):
player_option.verify(AutoWorldRegister.world_types[ret.game])
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
else:
setattr(ret, option_key, option(option.default))
@@ -549,11 +499,11 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
if ret.game in AutoWorldRegister.world_types:
for option_key, option in world_type.option_definitions.items():
handle_option(ret, game_weights, option_key, option)
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if not (option_key in Options.common_options and option_key not in game_weights):
handle_option(ret, game_weights, option_key, option)
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoSettings.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
@@ -636,8 +586,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.item_functionality = get_choice_legacy('item_functionality', weights)
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
ret.enemy_damage = {None: 'default',
'default': 'default',