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https://github.com/MarioSpore/Grinch-AP.git
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The Messenger: Add Shop Rando (#1834)
* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
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@@ -1,4 +1,7 @@
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from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle, StartInventoryPool
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from typing import Dict
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from schema import Schema, Or, And, Optional
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from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle, OptionDict, StartInventoryPool
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class MessengerAccessibility(Accessibility):
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@@ -10,16 +13,16 @@ class MessengerAccessibility(Accessibility):
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class Logic(Choice):
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"""
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The level of logic to use when determining what locations in your world are accessible.
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Normal can require damage boosts, but otherwise approachable for someone who has beaten the game.
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Hard has some easier speedrunning tricks in logic. May need to leash.
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Challenging contains more medium and hard difficulty speedrunning tricks.
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OoB places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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Normal: can require damage boosts, but otherwise approachable for someone who has beaten the game.
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Hard: has leashing, normal clips, time warps and turtle boosting in logic.
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OoB: places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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"""
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display_name = "Logic Level"
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option_normal = 0
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option_hard = 1
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option_challenging = 2
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option_oob = 3
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option_oob = 2
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alias_challenging = 1
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class PowerSeals(DefaultOnToggle):
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@@ -68,6 +71,64 @@ class RequiredSeals(Range):
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default = range_end
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class ShopPrices(Range):
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"""Percentage modifier for shuffled item prices in shops"""
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display_name = "Shop Prices Modifier"
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range_start = 25
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range_end = 400
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default = 100
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def planned_price(location: str) -> Dict[Optional, Or]:
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return {
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Optional(location): Or(
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And(int, lambda n: n >= 0),
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{
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Optional(And(int, lambda n: n >= 0)): And(int, lambda n: n >= 0)
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}
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)
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}
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class PlannedShopPrices(OptionDict):
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"""Plan specific prices on shop slots. Supports weighting"""
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display_name = "Shop Price Plando"
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schema = Schema({
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**planned_price("Karuta Plates"),
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**planned_price("Serendipitous Bodies"),
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**planned_price("Path of Resilience"),
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**planned_price("Kusari Jacket"),
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**planned_price("Energy Shuriken"),
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**planned_price("Serendipitous Minds"),
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**planned_price("Prepared Mind"),
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**planned_price("Meditation"),
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**planned_price("Rejuvenative Spirit"),
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**planned_price("Centered Mind"),
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**planned_price("Strike of the Ninja"),
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**planned_price("Second Wind"),
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**planned_price("Currents Master"),
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**planned_price("Aerobatics Warrior"),
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**planned_price("Demon's Bane"),
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**planned_price("Devil's Due"),
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**planned_price("Time Sense"),
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**planned_price("Power Sense"),
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**planned_price("Focused Power Sense"),
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**planned_price("Green Kappa Figurine"),
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**planned_price("Blue Kappa Figurine"),
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**planned_price("Ountarde Figurine"),
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**planned_price("Red Kappa Figurine"),
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**planned_price("Demon King Figurine"),
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**planned_price("Quillshroom Figurine"),
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**planned_price("Jumping Quillshroom Figurine"),
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**planned_price("Scurubu Figurine"),
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**planned_price("Jumping Scurubu Figurine"),
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**planned_price("Wallaxer Figurine"),
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**planned_price("Barmath'azel Figurine"),
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**planned_price("Queen of Quills Figurine"),
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**planned_price("Demon Hive Figurine"),
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})
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messenger_options = {
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"accessibility": MessengerAccessibility,
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"start_inventory": StartInventoryPool,
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@@ -79,5 +140,7 @@ messenger_options = {
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"notes_needed": NotesNeeded,
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"total_seals": AmountSeals,
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"percent_seals_required": RequiredSeals,
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"shop_price": ShopPrices,
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"shop_price_plan": PlannedShopPrices,
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"death_link": DeathLink,
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}
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