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https://github.com/MarioSpore/Grinch-AP.git
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The Messenger: Add Shop Rando (#1834)
* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
This commit is contained in:
@@ -1,11 +1,12 @@
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import logging
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from typing import Dict, Any, Optional, List
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from typing import Dict, Any, Optional
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from BaseClasses import Tutorial, ItemClassification, MultiWorld
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from BaseClasses import Tutorial, ItemClassification, CollectionState, Item, MultiWorld
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from worlds.AutoWorld import World, WebWorld
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from .Constants import NOTES, PHOBEKINS, ALL_ITEMS, ALWAYS_LOCATIONS, SEALS, BOSS_LOCATIONS
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from .Constants import NOTES, PHOBEKINS, ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER
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from .Options import messenger_options, NotesNeeded, Goal, PowerSeals, Logic
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from .Regions import REGIONS, REGION_CONNECTIONS, MEGA_SHARDS
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from .Regions import REGIONS, REGION_CONNECTIONS, SEALS, MEGA_SHARDS
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from .Shop import SHOP_ITEMS, shuffle_shop_prices, FIGURINES
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from .SubClasses import MessengerRegion, MessengerItem
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from . import Rules
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@@ -41,7 +42,6 @@ class MessengerWorld(World):
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"Crest": {"Sun Crest", "Moon Crest"},
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"Phobe": set(PHOBEKINS),
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"Phobekin": set(PHOBEKINS),
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"Shuriken": {"Windmill Shuriken"},
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}
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option_definitions = messenger_options
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@@ -49,30 +49,35 @@ class MessengerWorld(World):
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base_offset = 0xADD_000
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item_name_to_id = {item: item_id
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for item_id, item in enumerate(ALL_ITEMS, base_offset)}
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mega_shard_locs = [shard for region in MEGA_SHARDS for shard in MEGA_SHARDS[region]]
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seal_locs = [seal for seals in SEALS.values() for seal in seals]
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mega_shard_locs = [shard for shards in MEGA_SHARDS.values() for shard in shards]
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shop_locs = [f"The Shop - {shop_loc}" for shop_loc in SHOP_ITEMS]
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location_name_to_id = {location: location_id
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for location_id, location in
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enumerate([
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*ALWAYS_LOCATIONS,
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*SEALS,
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*seal_locs,
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*mega_shard_locs,
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*BOSS_LOCATIONS,
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*shop_locs,
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*FIGURINES,
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"Money Wrench",
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], base_offset)}
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data_version = 2
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required_client_version = (0, 3, 9)
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data_version = 3
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required_client_version = (0, 4, 0)
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web = MessengerWeb()
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total_seals: int = 0
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required_seals: int = 0
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
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for player in multiworld.get_game_players(cls.game):
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player_name = multiworld.player_name[player] = multiworld.get_player_name(player).replace("_", " ")
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if not all(c.isalnum() or c in "- " for c in player_name):
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raise ValueError(f"Player name {player_name} is not alpha-numeric.")
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total_shards: int
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shop_prices: Dict[str, int]
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figurine_prices: Dict[str, int]
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def __init__(self, multiworld: MultiWorld, player: int):
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super().__init__(multiworld, player)
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self.total_shards = 0
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def generate_early(self) -> None:
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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@@ -85,27 +90,32 @@ class MessengerWorld(World):
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region.add_exits(REGION_CONNECTIONS[region.name])
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def create_items(self) -> None:
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itempool: List[MessengerItem] = []
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# create items that are always in the item pool
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itempool = [
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self.create_item(item)
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for item in self.item_name_to_id
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if item not in
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{
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"Power Seal", *NOTES,
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*{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
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} and "Time Shard" not in item
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]
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if self.multiworld.goal[self.player] == Goal.option_open_music_box:
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notes = self.multiworld.random.sample(NOTES, k=len(NOTES))
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precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player]
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# make a list of all notes except those in the player's defined starting inventory, and adjust the
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# amount we need to put in the itempool and precollect based on that
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notes = [note for note in NOTES if note not in self.multiworld.precollected_items[self.player]]
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self.multiworld.per_slot_randoms[self.player].shuffle(notes)
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precollected_notes_amount = NotesNeeded.range_end - \
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self.multiworld.notes_needed[self.player] - \
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(len(NOTES) - len(notes))
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if precollected_notes_amount:
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for note in notes[:precollected_notes_amount]:
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self.multiworld.push_precollected(self.create_item(note))
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itempool += [self.create_item(note) for note in notes[precollected_notes_amount:]]
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notes = notes[precollected_notes_amount:]
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itempool += [self.create_item(note) for note in notes]
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itempool += [self.create_item(item)
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for item in self.item_name_to_id
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if item not in
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{
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"Power Seal", "Time Shard", *NOTES,
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*{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
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# this is a set and currently won't create items for anything that appears in here at all
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# if we get in a position where this can have duplicates of items that aren't Power Seals
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# or Time shards, this will need to be redone.
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}]
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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elif self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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total_seals = min(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool),
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self.multiworld.total_seals[self.player].value)
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if total_seals < self.total_seals:
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@@ -118,39 +128,41 @@ class MessengerWorld(World):
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seals[i].classification = ItemClassification.progression_skip_balancing
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itempool += seals
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itempool += [self.create_filler()
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for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))]
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itempool += [self.create_item(filler_item)
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for filler_item in
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self.multiworld.random.choices(
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list(FILLER),
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weights=list(FILLER.values()),
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k=len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
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)]
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self.multiworld.itempool += itempool
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def set_rules(self) -> None:
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self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
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logic = self.multiworld.logic_level[self.player]
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if logic == Logic.option_normal:
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Rules.MessengerRules(self).set_messenger_rules()
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elif logic == Logic.option_hard:
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Rules.MessengerHardRules(self).set_messenger_rules()
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elif logic == Logic.option_challenging:
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Rules.MessengerChallengeRules(self).set_messenger_rules()
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else:
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Rules.MessengerOOBRules(self).set_messenger_rules()
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def fill_slot_data(self) -> Dict[str, Any]:
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locations: Dict[int, List[str]] = {}
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for loc in self.multiworld.get_filled_locations(self.player):
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if loc.item.code:
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locations[loc.address] = [loc.item.name, self.multiworld.player_name[loc.item.player]]
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shop_prices = {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()}
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figure_prices = {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()}
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return {
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"deathlink": self.multiworld.death_link[self.player].value,
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"goal": self.multiworld.goal[self.player].current_key,
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"music_box": self.multiworld.music_box[self.player].value,
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"required_seals": self.required_seals,
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"locations": locations,
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"settings": {
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"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced",
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"Mega Shards": self.multiworld.shuffle_shards[self.player].value
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},
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"mega_shards": self.multiworld.shuffle_shards[self.player].value,
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"logic": self.multiworld.logic_level[self.player].current_key,
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"shop": shop_prices,
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"figures": figure_prices,
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"max_price": self.total_shards,
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}
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def get_filler_item_name(self) -> str:
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@@ -158,6 +170,21 @@ class MessengerWorld(World):
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def create_item(self, name: str) -> MessengerItem:
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item_id: Optional[int] = self.item_name_to_id.get(name, None)
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override_prog = name in {"Windmill Shuriken"} and getattr(self, "multiworld") is not None \
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and self.multiworld.logic_level[self.player] > Logic.option_normal
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return MessengerItem(name, self.player, item_id, override_prog)
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override_prog = getattr(self, "multiworld") is not None and \
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name in {"Windmill Shuriken"} and \
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self.multiworld.logic_level[self.player] > Logic.option_normal
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count = 0
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if "Time Shard " in name:
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count = int(name.strip("Time Shard ()"))
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count = count if count >= 100 else 0
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self.total_shards += count
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return MessengerItem(name, self.player, item_id, override_prog, count)
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def collect_item(self, state: "CollectionState", item: "Item", remove: bool = False) -> Optional[str]:
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if item.advancement and "Time Shard" in item.name:
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shard_count = int(item.name.strip("Time Shard ()"))
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if remove:
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shard_count = -shard_count
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state.prog_items["Shards", self.player] += shard_count
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return super().collect_item(state, item, remove)
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