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The Messenger: Add Shop Rando (#1834)
* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
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@@ -11,35 +11,33 @@ class HardLogicTest(MessengerTestBase):
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"""Test the locations that still require wingsuit or rope dart."""
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locations = [
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# tower of time
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"Tower of Time Seal - Time Waster Seal", "Tower of Time Seal - Lantern Climb",
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"Tower of Time Seal - Time Waster", "Tower of Time Seal - Lantern Climb",
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"Tower of Time Seal - Arcane Orbs",
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# ninja village
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"Candle", "Astral Seed", "Ninja Village Seal - Tree House", "Astral Tea Leaves",
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"Ninja Village - Candle", "Ninja Village - Astral Seed", "Ninja Village Seal - Tree House",
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# autumn hills
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"Climbing Claws", "Key of Hope", "Leaf Golem",
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"Autumn Hills - Climbing Claws", "Autumn Hills - Key of Hope", "Autumn Hills - Leaf Golem",
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"Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws",
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"Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts",
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# forlorn temple
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"Demon King Crown",
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"Forlorn Temple - Demon King",
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"Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset",
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# catacombs
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"Necro", "Ruxxtin's Amulet", "Ruxxtin",
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"Catacombs - Necro", "Catacombs - Ruxxtin's Amulet", "Catacombs - Ruxxtin",
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"Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet", "Catacombs Seal - Dirty Pond",
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# bamboo creek
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"Claustro",
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"Bamboo Creek - Claustro",
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"Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits",
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"Bamboo Creek Seal - Spike Crushers and Doors v2",
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# howling grotto
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"Emerald Golem", "Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Crushing Pits",
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# glacial peak
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"Glacial Peak Seal - Ice Climbers",
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"Howling Grotto - Emerald Golem", "Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Crushing Pits",
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# searing crags
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"Searing Crags - Astral Tea Leaves",
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# cloud ruins
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"Acro", "Cloud Ruins Seal - Ghost Pit",
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"Cloud Ruins - Acro", "Cloud Ruins Seal - Ghost Pit",
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"Cloud Ruins Seal - Toothbrush Alley", "Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room",
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# underworld
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"Underworld Seal - Rising Fanta", "Underworld Seal - Sharp and Windy Climb",
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# riviere turquoise
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"Fairy Bottle", "Riviere Turquoise Seal - Flower Power",
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# elemental skylands
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"Elemental Skylands Seal - Air",
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# phantom
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@@ -52,15 +50,15 @@ class HardLogicTest(MessengerTestBase):
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"""Windmill Shuriken isn't progression on normal difficulty, so test it's marked correctly and required."""
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self.assertEqual(ItemClassification.progression, self.get_item_by_name("Windmill Shuriken").classification)
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windmill_locs = [
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"Key of Strength",
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"Key of Symbiosis",
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"Searing Crags - Key of Strength",
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"Elemental Skylands - Key of Symbiosis",
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"Underworld Seal - Fireball Wave",
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]
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for loc in windmill_locs:
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with self.subTest("can't reach location with nothing", location=loc):
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self.assertFalse(self.can_reach_location(loc))
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items = self.get_items_by_name(["Windmill Shuriken", "Ninja Tabi", "Fairy Bottle"])
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items = self.get_items_by_name(["Windmill Shuriken", "Lightfoot Tabi", "Magic Firefly"])
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self.collect(items)
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for loc in windmill_locs:
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with self.subTest("can reach with Windmill", location=loc):
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@@ -77,13 +75,6 @@ class HardLogicTest(MessengerTestBase):
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self.assertTrue(self.can_reach_location(special_loc))
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class ChallengingLogicTest(MessengerTestBase):
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options = {
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"shuffle_seals": "false",
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"logic_level": "challenging",
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}
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class NoLogicTest(MessengerTestBase):
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options = {
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"logic_level": "oob",
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@@ -92,17 +83,14 @@ class NoLogicTest(MessengerTestBase):
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def testAccess(self) -> None:
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"""Test the locations with rules still require things."""
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all_locations = [
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"Claustro", "Key of Strength", "Key of Symbiosis", "Key of Love", "Pyro", "Key of Chaos", "Key of Courage",
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"Autumn Hills Seal - Spike Ball Darts", "Ninja Village Seal - Tree House", "Underworld Seal - Fireball Wave",
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"Tower of Time Seal - Time Waster Seal", "Rescue Phantom", "Elemental Skylands Seal - Air",
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"Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire",
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"Bamboo Creek - Claustro", "Searing Crags - Key of Strength", "Elemental Skylands - Key of Symbiosis",
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"Sunken Shrine - Key of Love", "Searing Crags - Pyro", "Underworld - Key of Chaos",
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"Corrupted Future - Key of Courage", "Autumn Hills Seal - Spike Ball Darts",
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"Ninja Village Seal - Tree House", "Underworld Seal - Fireball Wave", "Tower of Time Seal - Time Waster",
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"Rescue Phantom", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water",
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"Elemental Skylands Seal - Fire",
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]
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for loc in all_locations:
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with self.subTest("Default unreachables", location=loc):
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self.assertFalse(self.can_reach_location(loc))
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def testNoLogic(self) -> None:
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"""Test some funny locations to make sure they aren't reachable, but we can still win"""
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self.assertEqual(self.can_reach_location("Pyro"), False)
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self.assertEqual(self.can_reach_location("Rescue Phantom"), False)
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self.assertBeatable(True)
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