mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
The Witness: Comply with new test base structure #5265
This commit is contained in:
@@ -1,196 +0,0 @@
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from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union
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from BaseClasses import CollectionState, Entrance, Item, Location, Region
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from test.bases import WorldTestBase
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from test.general import gen_steps, setup_multiworld
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from test.multiworld.test_multiworlds import MultiworldTestBase
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from .. import WitnessWorld
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from ..data.utils import cast_not_none
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class WitnessTestBase(WorldTestBase):
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game = "The Witness"
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player: ClassVar[int] = 1
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world: WitnessWorld
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def can_beat_game_with_items(self, items: Iterable[Item]) -> bool:
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"""
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Check that the items listed are enough to beat the game.
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"""
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state = CollectionState(self.multiworld)
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for item in items:
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state.collect(item)
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return state.multiworld.can_beat_game(state)
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def assert_dependency_on_event_item(self, spot: Union[Location, Region, Entrance], item_name: str) -> None:
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"""
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WorldTestBase.assertAccessDependency, but modified & simplified to work with event items
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"""
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event_items = [item for item in self.multiworld.get_items() if item.name == item_name]
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self.assertTrue(event_items, f"Event item {item_name} does not exist.")
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event_locations = [cast_not_none(event_item.location) for event_item in event_items]
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# Checking for an access dependency on an event item requires a bit of extra work,
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# as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it.
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# So, we temporarily set the access rules of the event locations to be impossible.
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original_rules = {event_location.name: event_location.access_rule for event_location in event_locations}
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for event_location in event_locations:
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event_location.access_rule = lambda _: False
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# We can't use self.assertAccessDependency here, it doesn't work for event items. (As of 2024-06-30)
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test_state = self.multiworld.get_all_state(False)
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self.assertFalse(spot.can_reach(test_state), f"{spot.name} is reachable without {item_name}")
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test_state.collect(event_items[0])
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self.assertTrue(spot.can_reach(test_state), f"{spot.name} is not reachable despite having {item_name}")
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# Restore original access rules.
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for event_location in event_locations:
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event_location.access_rule = original_rules[event_location.name]
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def assert_location_exists(self, location_name: str, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, also make sure that this (non-event) location COULD exist.
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"""
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if strict_check:
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self.assertIn(location_name, self.world.location_name_to_id, f"Location {location_name} can never exist")
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try:
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self.world.get_location(location_name)
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except KeyError:
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self.fail(f"Location {location_name} does not exist.")
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def assert_location_does_not_exist(self, location_name: str, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, be explicit about whether the location could exist in the first place.
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"""
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if strict_check:
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self.assertIn(location_name, self.world.location_name_to_id, f"Location {location_name} can never exist")
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self.assertRaises(
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KeyError,
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lambda _: self.world.get_location(location_name),
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f"Location {location_name} exists, but is not supposed to.",
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)
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def assert_can_beat_with_minimally(self, required_item_counts: Mapping[str, int]) -> None:
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"""
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Assert that the specified mapping of items is enough to beat the game,
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and that having one less of any item would result in the game being unbeatable.
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"""
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# Find the actual items
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found_items = [item for item in self.multiworld.get_items() if item.name in required_item_counts]
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actual_items: Dict[str, List[Item]] = {item_name: [] for item_name in required_item_counts}
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for item in found_items:
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if len(actual_items[item.name]) < required_item_counts[item.name]:
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actual_items[item.name].append(item)
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# Assert that enough items exist in the item pool to satisfy the specified required counts
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for item_name, item_objects in actual_items.items():
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self.assertEqual(
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len(item_objects),
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required_item_counts[item_name],
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f"Couldn't find {required_item_counts[item_name]} copies of item {item_name} available in the pool, "
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f"only found {len(item_objects)}",
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)
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# assert that multiworld is beatable with the items specified
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self.assertTrue(
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self.can_beat_game_with_items(item for items in actual_items.values() for item in items),
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f"Could not beat game with items: {required_item_counts}",
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)
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# assert that one less copy of any item would result in the multiworld being unbeatable
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for item_name, item_objects in actual_items.items():
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with self.subTest(f"Verify cannot beat game with one less copy of {item_name}"):
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removed_item = item_objects.pop()
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self.assertFalse(
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self.can_beat_game_with_items(item for items in actual_items.values() for item in items),
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f"Game was beatable despite having {len(item_objects)} copies of {item_name} "
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f"instead of the specified {required_item_counts[item_name]}",
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)
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item_objects.append(removed_item)
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class WitnessMultiworldTestBase(MultiworldTestBase):
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options_per_world: List[Dict[str, Any]]
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common_options: Dict[str, Any] = {}
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def setUp(self) -> None:
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"""
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Set up a multiworld with multiple players, each using different options.
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"""
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self.multiworld = setup_multiworld([WitnessWorld] * len(self.options_per_world), ())
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for world, options in zip(self.multiworld.worlds.values(), self.options_per_world):
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for option_name, option_value in {**self.common_options, **options}.items():
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option = getattr(world.options, option_name)
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self.assertIsNotNone(option)
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option.value = option.from_any(option_value).value
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self.assertSteps(gen_steps)
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def collect_by_name(self, item_names: Union[str, Iterable[str]], player: int) -> List[Item]:
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"""
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Collect all copies of a specified item name (or list of item names) for a player in the multiworld item pool.
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"""
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items = self.get_items_by_name(item_names, player)
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for item in items:
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self.multiworld.state.collect(item)
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return items
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def get_items_by_name(self, item_names: Union[str, Iterable[str]], player: int) -> List[Item]:
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"""
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Return all copies of a specified item name (or list of item names) for a player in the multiworld item pool.
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"""
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if isinstance(item_names, str):
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item_names = (item_names,)
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return [item for item in self.multiworld.itempool if item.name in item_names and item.player == player]
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def assert_location_exists(self, location_name: str, player: int, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, also make sure that this (non-event) location COULD exist.
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"""
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world = self.multiworld.worlds[player]
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if strict_check:
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self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist")
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try:
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world.get_location(location_name)
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except KeyError:
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self.fail(f"Location {location_name} does not exist.")
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def assert_location_does_not_exist(self, location_name: str, player: int, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, be explicit about whether the location could exist in the first place.
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"""
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world = self.multiworld.worlds[player]
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if strict_check:
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self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist")
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self.assertRaises(
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KeyError,
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lambda _: world.get_location(location_name),
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f"Location {location_name} exists, but is not supposed to.",
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)
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196
worlds/witness/test/bases.py
Normal file
196
worlds/witness/test/bases.py
Normal file
@@ -0,0 +1,196 @@
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from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union
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from BaseClasses import CollectionState, Entrance, Item, Location, Region
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from test.bases import WorldTestBase
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from test.general import gen_steps, setup_multiworld
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from test.multiworld.test_multiworlds import MultiworldTestBase
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from .. import WitnessWorld
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from ..data.utils import cast_not_none
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class WitnessTestBase(WorldTestBase):
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game = "The Witness"
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player: ClassVar[int] = 1
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world: WitnessWorld
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def can_beat_game_with_items(self, items: Iterable[Item]) -> bool:
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"""
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Check that the items listed are enough to beat the game.
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"""
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state = CollectionState(self.multiworld)
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for item in items:
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state.collect(item)
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return state.multiworld.can_beat_game(state)
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def assert_dependency_on_event_item(self, spot: Union[Location, Region, Entrance], item_name: str) -> None:
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"""
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WorldTestBase.assertAccessDependency, but modified & simplified to work with event items
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"""
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event_items = [item for item in self.multiworld.get_items() if item.name == item_name]
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self.assertTrue(event_items, f"Event item {item_name} does not exist.")
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event_locations = [cast_not_none(event_item.location) for event_item in event_items]
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# Checking for an access dependency on an event item requires a bit of extra work,
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# as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it.
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# So, we temporarily set the access rules of the event locations to be impossible.
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original_rules = {event_location.name: event_location.access_rule for event_location in event_locations}
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for event_location in event_locations:
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event_location.access_rule = lambda _: False
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# We can't use self.assertAccessDependency here, it doesn't work for event items. (As of 2024-06-30)
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test_state = self.multiworld.get_all_state(False)
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self.assertFalse(spot.can_reach(test_state), f"{spot.name} is reachable without {item_name}")
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test_state.collect(event_items[0])
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self.assertTrue(spot.can_reach(test_state), f"{spot.name} is not reachable despite having {item_name}")
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# Restore original access rules.
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for event_location in event_locations:
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event_location.access_rule = original_rules[event_location.name]
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def assert_location_exists(self, location_name: str, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, also make sure that this (non-event) location COULD exist.
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"""
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if strict_check:
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self.assertIn(location_name, self.world.location_name_to_id, f"Location {location_name} can never exist")
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try:
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self.world.get_location(location_name)
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except KeyError:
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self.fail(f"Location {location_name} does not exist.")
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def assert_location_does_not_exist(self, location_name: str, strict_check: bool = True) -> None:
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"""
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Assert that a location exists in this world.
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If strict_check, be explicit about whether the location could exist in the first place.
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"""
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if strict_check:
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self.assertIn(location_name, self.world.location_name_to_id, f"Location {location_name} can never exist")
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self.assertRaises(
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KeyError,
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lambda _: self.world.get_location(location_name),
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f"Location {location_name} exists, but is not supposed to.",
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)
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def assert_can_beat_with_minimally(self, required_item_counts: Mapping[str, int]) -> None:
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"""
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Assert that the specified mapping of items is enough to beat the game,
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and that having one less of any item would result in the game being unbeatable.
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"""
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# Find the actual items
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found_items = [item for item in self.multiworld.get_items() if item.name in required_item_counts]
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actual_items: Dict[str, List[Item]] = {item_name: [] for item_name in required_item_counts}
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for item in found_items:
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if len(actual_items[item.name]) < required_item_counts[item.name]:
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actual_items[item.name].append(item)
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# Assert that enough items exist in the item pool to satisfy the specified required counts
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for item_name, item_objects in actual_items.items():
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self.assertEqual(
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len(item_objects),
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required_item_counts[item_name],
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f"Couldn't find {required_item_counts[item_name]} copies of item {item_name} available in the pool, "
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f"only found {len(item_objects)}",
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)
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# assert that multiworld is beatable with the items specified
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self.assertTrue(
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self.can_beat_game_with_items(item for items in actual_items.values() for item in items),
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f"Could not beat game with items: {required_item_counts}",
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)
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# assert that one less copy of any item would result in the multiworld being unbeatable
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for item_name, item_objects in actual_items.items():
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with self.subTest(f"Verify cannot beat game with one less copy of {item_name}"):
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removed_item = item_objects.pop()
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self.assertFalse(
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self.can_beat_game_with_items(item for items in actual_items.values() for item in items),
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f"Game was beatable despite having {len(item_objects)} copies of {item_name} "
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f"instead of the specified {required_item_counts[item_name]}",
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)
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item_objects.append(removed_item)
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class WitnessMultiworldTestBase(MultiworldTestBase):
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options_per_world: List[Dict[str, Any]]
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common_options: Dict[str, Any] = {}
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def setUp(self) -> None:
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"""
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Set up a multiworld with multiple players, each using different options.
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"""
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self.multiworld = setup_multiworld([WitnessWorld] * len(self.options_per_world), ())
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for world, options in zip(self.multiworld.worlds.values(), self.options_per_world):
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for option_name, option_value in {**self.common_options, **options}.items():
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option = getattr(world.options, option_name)
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self.assertIsNotNone(option)
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option.value = option.from_any(option_value).value
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self.assertSteps(gen_steps)
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def collect_by_name(self, item_names: Union[str, Iterable[str]], player: int) -> List[Item]:
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"""
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Collect all copies of a specified item name (or list of item names) for a player in the multiworld item pool.
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"""
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items = self.get_items_by_name(item_names, player)
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for item in items:
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self.multiworld.state.collect(item)
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return items
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def get_items_by_name(self, item_names: Union[str, Iterable[str]], player: int) -> List[Item]:
|
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"""
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Return all copies of a specified item name (or list of item names) for a player in the multiworld item pool.
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"""
|
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|
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if isinstance(item_names, str):
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item_names = (item_names,)
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return [item for item in self.multiworld.itempool if item.name in item_names and item.player == player]
|
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|
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def assert_location_exists(self, location_name: str, player: int, strict_check: bool = True) -> None:
|
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"""
|
||||
Assert that a location exists in this world.
|
||||
If strict_check, also make sure that this (non-event) location COULD exist.
|
||||
"""
|
||||
|
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world = self.multiworld.worlds[player]
|
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|
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if strict_check:
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self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist")
|
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|
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try:
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world.get_location(location_name)
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except KeyError:
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self.fail(f"Location {location_name} does not exist.")
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|
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def assert_location_does_not_exist(self, location_name: str, player: int, strict_check: bool = True) -> None:
|
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"""
|
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Assert that a location exists in this world.
|
||||
If strict_check, be explicit about whether the location could exist in the first place.
|
||||
"""
|
||||
|
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world = self.multiworld.worlds[player]
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|
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if strict_check:
|
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self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist")
|
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|
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self.assertRaises(
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KeyError,
|
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lambda _: world.get_location(location_name),
|
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f"Location {location_name} exists, but is not supposed to.",
|
||||
)
|
@@ -1,4 +1,4 @@
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from ..test import WitnessMultiworldTestBase
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from ..test.bases import WitnessMultiworldTestBase
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class TestElevatorsComeToYouBleed(WitnessMultiworldTestBase):
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|
@@ -1,5 +1,5 @@
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from ..rules import _has_lasers
|
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from ..test import WitnessTestBase
|
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from ..test.bases import WitnessTestBase
|
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|
||||
|
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class TestDisableNonRandomized(WitnessTestBase):
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|
@@ -1,7 +1,7 @@
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from typing import cast
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|
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from .. import WitnessWorld
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from ..test import WitnessMultiworldTestBase, WitnessTestBase
|
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from ..test.bases import WitnessMultiworldTestBase, WitnessTestBase
|
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|
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|
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class TestIndividualDoors(WitnessTestBase):
|
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|
@@ -3,7 +3,7 @@ from typing import cast
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from BaseClasses import LocationProgressType
|
||||
|
||||
from .. import WitnessWorld
|
||||
from ..test import WitnessMultiworldTestBase
|
||||
from ..test.bases import WitnessMultiworldTestBase
|
||||
|
||||
|
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class TestEasterEggShuffle(WitnessMultiworldTestBase):
|
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|
@@ -1,4 +1,4 @@
|
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from ..test import WitnessTestBase
|
||||
from ..test.bases import WitnessTestBase
|
||||
|
||||
|
||||
class TestIndividualEPs(WitnessTestBase):
|
||||
|
@@ -1,4 +1,4 @@
|
||||
from ..test import WitnessTestBase
|
||||
from ..test.bases import WitnessTestBase
|
||||
|
||||
|
||||
class TestSymbolsRequiredToWinElevatorNormal(WitnessTestBase):
|
||||
|
@@ -1,6 +1,6 @@
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
from worlds.witness.test import WitnessMultiworldTestBase, WitnessTestBase
|
||||
from ..test.bases import WitnessMultiworldTestBase, WitnessTestBase
|
||||
|
||||
|
||||
class TestMaxPanelHuntMinChecks(WitnessTestBase):
|
||||
|
@@ -1,5 +1,5 @@
|
||||
from ..options import ElevatorsComeToYou
|
||||
from ..test import WitnessTestBase
|
||||
from ..test.bases import WitnessTestBase
|
||||
|
||||
# These are just some random options combinations, just to catch whether I broke anything obvious
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
from ..test import WitnessMultiworldTestBase, WitnessTestBase
|
||||
from ..test.bases import WitnessMultiworldTestBase, WitnessTestBase
|
||||
|
||||
|
||||
class TestSymbols(WitnessTestBase):
|
||||
|
@@ -1,4 +1,4 @@
|
||||
from ..test import WitnessTestBase
|
||||
from ..test.bases import WitnessTestBase
|
||||
|
||||
|
||||
class TestWeirdTraversalRequirements(WitnessTestBase):
|
||||
|
Reference in New Issue
Block a user