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TUNIC: Breakable Shuffle (#4489)
* Starting out * Rules for breakable regions * make the rest of it work, it's pr ready, boom * Make it work in not pot shuffle * Fix after merge * Fix item id overlap * Move breakable, grass, and local fill options in yaml * Fix groups getting overwritten * Rename, add new breakables * Rename more stuff * Time to rename them again * Make it actually default for breakable shuffle * Burn the signs down * Fix west courtyard pot regions * Fix fortress courtyard and beneath the fortress loc groups again * More missing loc group conversions * Replace instances of world.player with player, same for multiworld * Update worlds/tunic/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Remove unused import
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@@ -679,8 +679,9 @@ tunic_er_regions: Dict[str, RegionInfo] = {
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"Fortress Courtyard": RegionInfo("Fortress Courtyard"),
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"Fortress Courtyard Upper": RegionInfo("Fortress Courtyard"),
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"Beneath the Vault Ladder Exit": RegionInfo("Fortress Basement"),
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"Beneath the Vault Main": RegionInfo("Fortress Basement"), # the vanilla entry point
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"Beneath the Vault Back": RegionInfo("Fortress Basement"), # the vanilla exit point
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"Beneath the Vault Entry Spot": RegionInfo("Fortress Basement"), # where the boxes are
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"Beneath the Vault Main": RegionInfo("Fortress Basement"),
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"Beneath the Vault Back": RegionInfo("Fortress Basement"),
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"Eastern Vault Fortress": RegionInfo("Fortress Main"),
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"Eastern Vault Fortress Gold Door": RegionInfo("Fortress Main"),
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"Fortress East Shortcut Upper": RegionInfo("Fortress East"),
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@@ -1421,11 +1422,17 @@ traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = {
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},
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"Beneath the Vault Ladder Exit": {
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"Beneath the Vault Entry Spot":
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[],
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},
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"Beneath the Vault Entry Spot": {
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"Beneath the Vault Main":
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[],
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"Beneath the Vault Ladder Exit":
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[],
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},
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"Beneath the Vault Main": {
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"Beneath the Vault Ladder Exit":
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"Beneath the Vault Entry Spot":
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[],
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"Beneath the Vault Back":
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[],
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