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TUNIC: Breakable Shuffle (#4489)
* Starting out * Rules for breakable regions * make the rest of it work, it's pr ready, boom * Make it work in not pot shuffle * Fix after merge * Fix item id overlap * Move breakable, grass, and local fill options in yaml * Fix groups getting overwritten * Rename, add new breakables * Rename more stuff * Time to rename them again * Make it actually default for breakable shuffle * Burn the signs down * Fix west courtyard pot regions * Fix fortress courtyard and beneath the fortress loc groups again * More missing loc group conversions * Replace instances of world.player with player, same for multiworld * Update worlds/tunic/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Remove unused import
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@@ -855,16 +855,21 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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regions["Fortress Courtyard Upper"].connect(
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connecting_region=regions["Fortress Exterior from Overworld"])
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btv_front_to_main = regions["Beneath the Vault Ladder Exit"].connect(
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regions["Beneath the Vault Ladder Exit"].connect(
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connecting_region=regions["Beneath the Vault Entry Spot"],
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rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
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regions["Beneath the Vault Entry Spot"].connect(
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connecting_region=regions["Beneath the Vault Ladder Exit"],
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rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
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btv_front_to_main = regions["Beneath the Vault Entry Spot"].connect(
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connecting_region=regions["Beneath the Vault Main"],
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rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
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and has_lantern(state, world)
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rule=lambda state: has_lantern(state, world)
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# there's some boxes in the way
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and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player)))
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# on the reverse trip, you can lure an enemy over to break the boxes if needed
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regions["Beneath the Vault Main"].connect(
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connecting_region=regions["Beneath the Vault Ladder Exit"],
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rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world))
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connecting_region=regions["Beneath the Vault Entry Spot"])
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regions["Beneath the Vault Main"].connect(
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connecting_region=regions["Beneath the Vault Back"])
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