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TUNIC: Breakable Shuffle (#4489)
* Starting out * Rules for breakable regions * make the rest of it work, it's pr ready, boom * Make it work in not pot shuffle * Fix after merge * Fix item id overlap * Move breakable, grass, and local fill options in yaml * Fix groups getting overwritten * Rename, add new breakables * Rename more stuff * Time to rename them again * Make it actually default for breakable shuffle * Burn the signs down * Fix west courtyard pot regions * Fix fortress courtyard and beneath the fortress loc groups again * More missing loc group conversions * Replace instances of world.player with player, same for multiworld * Update worlds/tunic/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Remove unused import
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@@ -103,6 +103,10 @@ item_table: Dict[str, TunicItemData] = {
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"Forever Friend": TunicItemData(IC.useful, 1, 84, "Golden Treasures", combat_ic=IC.progression),
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"Fool Trap": TunicItemData(IC.trap, 0, 85),
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"Money x1": TunicItemData(IC.filler, 3, 86, "Money"),
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"Money x2": TunicItemData(IC.filler, 0, 152, "Money"),
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"Money x3": TunicItemData(IC.filler, 0, 153, "Money"),
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"Money x4": TunicItemData(IC.filler, 0, 154, "Money"),
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"Money x5": TunicItemData(IC.filler, 0, 155, "Money"),
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"Money x10": TunicItemData(IC.filler, 1, 87, "Money"),
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"Money x15": TunicItemData(IC.filler, 10, 88, "Money"),
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"Money x16": TunicItemData(IC.filler, 1, 89, "Money"),
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