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TUNIC: Breakable Shuffle (#4489)
* Starting out * Rules for breakable regions * make the rest of it work, it's pr ready, boom * Make it work in not pot shuffle * Fix after merge * Fix item id overlap * Move breakable, grass, and local fill options in yaml * Fix groups getting overwritten * Rename, add new breakables * Rename more stuff * Time to rename them again * Make it actually default for breakable shuffle * Burn the signs down * Fix west courtyard pot regions * Fix fortress courtyard and beneath the fortress loc groups again * More missing loc group conversions * Replace instances of world.player with player, same for multiworld * Update worlds/tunic/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Remove unused import
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@@ -1,5 +1,6 @@
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from typing import Dict, NamedTuple, Set, Optional, List
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from .grass import grass_location_table
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from .breakables import breakable_location_table
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class TunicLocationData(NamedTuple):
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@@ -342,6 +343,7 @@ standard_location_name_to_id: Dict[str, int] = {name: location_base_id + index f
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all_locations = location_table.copy()
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all_locations.update(grass_location_table)
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all_locations.update(breakable_location_table)
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location_name_groups: Dict[str, Set[str]] = {}
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for loc_name, loc_data in location_table.items():
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