Revise comments in multiple YAML files (#137)

* Clean up README.md and easy.yaml

Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml

* #133: Implemented requested changes by ljwu

* Update README.md

* Revise comments in multiple YAML files

* #137: Implement revisions from PR conversations
This commit is contained in:
Pandatron76
2020-09-03 07:14:25 -04:00
committed by GitHub
parent ecf5c505d3
commit 33a86e0812
3 changed files with 94 additions and 81 deletions

View File

@@ -1,36 +1,36 @@
# this file has to be in the Players folder to take effect, keeping the "meta.yaml" name.
# This file has to be in the Players folder to take effect, keeping the "meta.yaml" name
# A meta file rolls its own set of options first
# the result will then overwrite each player's option in that particular field
# for example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
# there is the special case of null, which ignores that part of the meta.yaml,
# The result will then overwrite each player's option in that particular field
# For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
# There is the special case of null, which ignores that part of the meta.yaml,
# allowing for a chance for that meta to not take effect
# players can also have a meta_ignore option to ignore specific options
# example of ignore that would be in a player's file:
# Players can also have a meta_ignore option to ignore specific options
# Example of ignore that would be in a player's file:
# meta_ignore:
# world_state:
# mode:
# inverted
#this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
# This means, if mode is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
progression_balancing: # progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
on: 0 # force every player into progression balancing
off: 0 # force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # let players decide via their own progression_balancing flag in their yaml, defaulting to on
progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
on: 0 # Force every player into progression balancing
off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on
goals:
ganon: 100
fast_ganon: 250
dungeons: 50
pedestal: 100
triforce-hunt: 5
ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal: 100 # Pull the Triforce from the Master Sword pedestal
triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
ganon_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt: 20 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
null: 0 # maintain individual goals
world_state:
null: 0 # Maintain individual goals
mode:
standard: 10
open: 60
inverted: 10
retro: 10
null: 10 # maintain individual world states
null: 10 # Maintain individual world states
tower_open:
'0': 8
'1': 7
@@ -40,7 +40,7 @@ tower_open:
'5': 3
'6': 2
'7': 1
random: 10 # a different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
random: 10 # A different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
ganon_open:
'0': 3
'1': 4
@@ -50,5 +50,5 @@ ganon_open:
'5': 8
'6': 9
'7': 10
random: 5 # this will mean differing completion times. But leaving it for that surprise effect
#do not use meta rom options at this time.
random: 5 # This will mean differing completion times. But leaving it for that surprise effect
# Do not use meta rom options at this time