Core: expose world version to world classes and yaml (#5484)
* support version on new manifest * apply world version from manifest * Update Generate.py * docs * reduce mm2 version again * wrong version * validate game in world_types * Update Generate.py * let unknown game fall through to later exception * hide real world version behind property * named tuple is immutable * write minimum world version to template yaml, fix gen edge cases * punctuation * check for world version in autoworldregister * missed one --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -7,10 +7,11 @@ import warnings
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import zipimport
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import time
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import dataclasses
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import json
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from typing import List
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from NetUtils import DataPackage
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from Utils import local_path, user_path, Version, version_tuple
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from Utils import local_path, user_path, Version, version_tuple, tuplize_version
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local_folder = os.path.dirname(__file__)
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user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
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@@ -111,8 +112,25 @@ for world_source in world_sources:
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else:
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world_source.load()
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from .AutoWorld import AutoWorldRegister
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for world_source in world_sources:
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if not world_source.is_zip:
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# look for manifest
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manifest = {}
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for dirpath, dirnames, filenames in os.walk(world_source.resolved_path):
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for file in filenames:
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if file.endswith("archipelago.json"):
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manifest = json.load(open(os.path.join(dirpath, file), "r"))
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break
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if manifest:
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break
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game = manifest.get("game")
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if game in AutoWorldRegister.world_types:
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AutoWorldRegister.world_types[game].world_version = Version(*tuplize_version(manifest.get("world_version",
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"0.0.0")))
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if apworlds:
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# encapsulation for namespace / gc purposes
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def load_apworlds() -> None:
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@@ -164,6 +182,10 @@ if apworlds:
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add_as_failed_to_load=False)
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else:
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apworld_source.load()
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if apworld.game in AutoWorldRegister.world_types:
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# world could fail to load at this point
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if apworld.world_version:
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AutoWorldRegister.world_types[apworld.game].world_version = apworld.world_version
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load_apworlds()
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del load_apworlds
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