Core: expose world version to world classes and yaml (#5484)
* support version on new manifest * apply world version from manifest * Update Generate.py * docs * reduce mm2 version again * wrong version * validate game in world_types * Update Generate.py * let unknown game fall through to later exception * hide real world version behind property * named tuple is immutable * write minimum world version to template yaml, fix gen edge cases * punctuation * check for world version in autoworldregister * missed one --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -81,7 +81,8 @@ are `description`, `name`, `game`, `requires`, and the name of the games you wan
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* `requires` details different requirements from the generator for the YAML to work as you expect it to. Generally this
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is good for detailing the version of Archipelago this YAML was prepared for. If it is rolled on an older version,
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options may be missing and as such it will not work as expected. If any plando is used in the file then requiring it
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here to ensure it will be used is good practice.
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here to ensure it will be used is good practice. Specific versions of custom worlds can also be required, ensuring
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that the generator is using a compatible version.
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## Game Options
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@@ -165,7 +166,9 @@ game:
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A Link to the Past: 10
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Timespinner: 10
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requires:
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version: 0.4.1
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version: 0.6.4
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game:
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A Link to the Past: 0.6.4
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A Link to the Past:
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accessibility: minimal
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progression_balancing: 50
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@@ -229,7 +232,7 @@ Timespinner:
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* `name` is `Example Player` and this will be used in the server console when sending and receiving items.
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* `game` has an equal chance of being either `A Link to the Past` or `Timespinner` with a 10/20 chance for each. This is
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because each game has a weight of 10 and the total of all weights is 20.
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* `requires` is set to required release version 0.3.2 or higher.
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* `requires` is set to require Archipelago release version 0.6.4 or higher, as well as A Link to the Past version 0.6.4.
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* `accessibility` for both games is set to `minimal` which will set this seed to beatable only, so some locations and
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items may be completely inaccessible but the seed will still be completable.
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* `progression_balancing` for both games is set to 50, the default value, meaning we will likely receive important items
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