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TUNIC: Fix UT Issue with Fewer Shops Option (#4873)
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@@ -162,9 +162,14 @@ class TunicWorld(World):
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self.options.shuffle_ladders.value = self.passthrough["shuffle_ladders"]
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self.options.shuffle_ladders.value = self.passthrough["shuffle_ladders"]
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self.options.grass_randomizer.value = self.passthrough.get("grass_randomizer", 0)
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self.options.grass_randomizer.value = self.passthrough.get("grass_randomizer", 0)
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self.options.breakable_shuffle.value = self.passthrough.get("breakable_shuffle", 0)
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self.options.breakable_shuffle.value = self.passthrough.get("breakable_shuffle", 0)
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self.options.fixed_shop.value = self.options.fixed_shop.option_false
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self.options.laurels_location.value = self.options.laurels_location.option_anywhere
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self.options.laurels_location.value = self.options.laurels_location.option_anywhere
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self.options.combat_logic.value = self.passthrough["combat_logic"]
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self.options.combat_logic.value = self.passthrough["combat_logic"]
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self.options.fixed_shop.value = self.options.fixed_shop.option_false
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if ("ziggurat2020_3, ziggurat2020_1_zig2_skip" in self.passthrough["Entrance Rando"].keys()
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or "ziggurat2020_3, ziggurat2020_1_zig2_skip" in self.passthrough["Entrance Rando"].values()):
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self.options.fixed_shop.value = self.options.fixed_shop.option_true
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else:
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else:
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self.using_ut = False
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self.using_ut = False
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else:
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else:
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