diff --git a/worlds/smz3/__init__.py b/worlds/smz3/__init__.py index 6056a171..d78c9f7d 100644 --- a/worlds/smz3/__init__.py +++ b/worlds/smz3/__init__.py @@ -215,7 +215,6 @@ class SMZ3World(World): niceItems = TotalSMZ3Item.Item.CreateNicePool(self.smz3World) junkItems = TotalSMZ3Item.Item.CreateJunkPool(self.smz3World) - allJunkItems = niceItems + junkItems self.junkItemsNames = [item.Type.name for item in junkItems] if (self.smz3World.Config.Keysanity): @@ -228,7 +227,8 @@ class SMZ3World(World): self.multiworld.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item)) itemPool = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in progressionItems] + \ - [SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in allJunkItems] + [SMZ3Item(item.Type.name, ItemClassification.useful, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in niceItems] + \ + [SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in junkItems] self.smz3DungeonItems = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in self.dungeon] self.multiworld.itempool += itemPool