Add VVVVVV to Archipelago (#178)
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34
worlds/v6/Rules.py
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34
worlds/v6/Rules.py
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import typing
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from ..generic.Rules import add_rule
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from .Regions import connect_regions
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def _has_trinket_range(state,player,start,end):
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for i in range(start+1,end+1):
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if (not state.has("Trinket " + str(i).zfill(2), player)):
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return False
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return True
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def create_npctrinket_rules(world,location,player):
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add_rule(location, lambda state: state.can_reach(world.get_region("Laboratory",player),'Region',player) or
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state.can_reach(world.get_region("Space Station 2",player),'Region',player))
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def set_rules(world,player):
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if (world.DoorCost[player].value == 0): pass
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connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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connect_regions(world, player, "Menu", "Warp Zone", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
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connect_regions(world, player, "Menu", "The Final Level", lambda state : state.can_reach("Laboratory",'Region',player) and
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state.can_reach("The Tower",'Region',player) and
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state.can_reach("Space Station 2",'Region',player) and
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state.can_reach("Warp Zone",'Region',player))
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connect_regions(world, player, "Laboratory", "Menu", lambda state: True)
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connect_regions(world, player, "The Tower", "Menu", lambda state: True)
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connect_regions(world, player, "Space Station 2", "Menu", lambda state: True)
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connect_regions(world, player, "Warp Zone", "Menu", lambda state: True)
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connect_regions(world, player, "The Final Level", "Menu", lambda state: True)
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create_npctrinket_rules(world,world.get_location("NPC Trinket",player),player)
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world.completion_condition[player] = lambda state: state.can_reach(world.get_region("The Final Level",player),'Region',player)
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