* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)

* Add Dungeon Counter Options
This commit is contained in:
CaitSith2
2020-04-12 15:46:32 -07:00
committed by GitHub
parent 1f8dc8d317
commit 34df144f8c
6 changed files with 49 additions and 5 deletions

View File

@@ -111,6 +111,20 @@ def parse_arguments(argv, no_defaults=False):
Timed mode. If time runs out, you lose (but can
still keep playing).
''')
parser.add_argument('--dungeon_counters', default=defval('default'), const='default', nargs='?', choices=['default', 'on', 'pickup', 'off'],
help='''\
Select dungeon counter display settings. (default: %(default)s)
(Note, since timer takes up the same space on the hud as dungeon
counters, timer settings override dungeon counter settings.)
Default: Dungeon counters only show when the compass is
picked up, or otherwise sent, only when compass
shuffle is turned on.
On: Dungeon counters are always displayed.
Pickup: Dungeon counters are shown when the compass is
picked up, even when compass shuffle is turned
off.
Off: Dungeon counters are never shown.
''')
parser.add_argument('--progressive', default=defval('on'), const='normal', nargs='?', choices=['on', 'off', 'random'],
help='''\
Select progressive equipment setting. Affects available itempool. (default: %(default)s)
@@ -285,6 +299,10 @@ def parse_arguments(argv, no_defaults=False):
ret = parser.parse_args(argv)
if ret.timer == "none":
ret.timer = False
if ret.dungeon_counters == 'on':
ret.dungeon_counters = True
elif ret.dungeon_counters == 'off':
ret.dungeon_counters = False
if ret.keysanity:
ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = [True] * 4
@@ -300,7 +318,7 @@ def parse_arguments(argv, no_defaults=False):
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
'heartbeep',
'remote_items', 'progressive', 'extendedmsu']:
'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:
setattr(ret, name, {1: value})