create options files on WebHost startup

This commit is contained in:
Fabian Dill
2021-07-22 18:21:31 +02:00
parent df9bad75ea
commit 34ff5d9662
5 changed files with 120 additions and 21 deletions

View File

@@ -5,11 +5,12 @@ from Options import Choice, OptionDict, Option, DefaultOnToggle
from schema import Schema, Optional, And, Or
# schema helpers
FloatRange = lambda low,high: And(Or(int,float), lambda f: low<=f<=high)
LuaBool = Or(bool, And(int, lambda n: n in (0,1)))
FloatRange = lambda low, high: And(Or(int, float), lambda f: low <= f <= high)
LuaBool = Or(bool, And(int, lambda n: n in (0, 1)))
class MaxSciencePack(Choice):
"""Maximum level of science pack required to complete the game."""
option_automation_science_pack = 0
option_logistic_science_pack = 1
option_military_science_pack = 2
@@ -30,7 +31,9 @@ class MaxSciencePack(Choice):
def get_max_pack(self):
return self.get_ordered_science_packs()[self.value].replace("_", "-")
class TechCost(Choice):
"""How expensive are the technologies."""
option_very_easy = 0
option_easy = 1
option_kind = 2
@@ -42,6 +45,7 @@ class TechCost(Choice):
class FreeSamples(Choice):
"""Get free items with your technologies."""
option_none = 0
option_single_craft = 1
option_half_stack = 2
@@ -50,6 +54,7 @@ class FreeSamples(Choice):
class TechTreeLayout(Choice):
"""Selects how the tech tree nodes are interwoven."""
option_single = 0
option_small_diamonds = 1
option_medium_diamonds = 2
@@ -64,6 +69,7 @@ class TechTreeLayout(Choice):
class TechTreeInformation(Choice):
"""How much information should be displayed in the tech tree."""
option_none = 0
option_advancement = 1
option_full = 2
@@ -71,12 +77,14 @@ class TechTreeInformation(Choice):
class RecipeTime(Choice):
"""randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc."""
option_vanilla = 0
option_fast = 1
option_normal = 2
option_slow = 4
option_chaos = 5
# TODO: implement random
class Progressive(Choice):
option_off = 0
@@ -89,6 +97,7 @@ class Progressive(Choice):
class RecipeIngredients(Choice):
"""Select if rocket, or rocket + science pack ingredients should be random."""
option_rocket = 0
option_science_pack = 1
@@ -121,37 +130,37 @@ class FactorioWorldGen(OptionDict):
"pollution_restored_per_tree_damage": 10}}
schema = Schema({
"basic": {
Optional("terrain_segmentation"): FloatRange(0.166,6),
Optional("water"): FloatRange(0.166,6),
Optional("terrain_segmentation"): FloatRange(0.166, 6),
Optional("water"): FloatRange(0.166, 6),
Optional("autoplace_controls"): {
str: {
"frequency": FloatRange(0,6),
"size": FloatRange(0,6),
"richness": FloatRange(0.166,6)}},
Optional("seed"): Or(None,And(int, lambda n: n>=0)),
Optional("starting_area"): FloatRange(0.166,6),
"frequency": FloatRange(0, 6),
"size": FloatRange(0, 6),
"richness": FloatRange(0.166, 6)}},
Optional("seed"): Or(None, And(int, lambda n: n >= 0)),
Optional("starting_area"): FloatRange(0.166, 6),
Optional("peaceful_mode"): LuaBool,
Optional("cliff_settings"): {
"name": str, "cliff_elevation_0": FloatRange(0,99),
"cliff_elevation_interval": FloatRange(0.066,241), # 40/frequency
"richness": FloatRange(0,6)},
"name": str, "cliff_elevation_0": FloatRange(0, 99),
"cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency
"richness": FloatRange(0, 6)},
},
"advanced": {
Optional("pollution"): {
Optional("enabled"): LuaBool,
Optional("diffusion_ratio"): FloatRange(0,0.25),
Optional("ageing"): FloatRange(0.1,4),
Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1,4),
Optional("min_pollution_to_damage_trees"): FloatRange(0,9999),
Optional("pollution_restored_per_tree_damage"): FloatRange(0,9999)}
Optional("diffusion_ratio"): FloatRange(0, 0.25),
Optional("ageing"): FloatRange(0.1, 4),
Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1, 4),
Optional("min_pollution_to_damage_trees"): FloatRange(0, 9999),
Optional("pollution_restored_per_tree_damage"): FloatRange(0, 9999)}
}
})
def __init__(self, value: typing.Dict[str, typing.Any]):
advanced = {"pollution"}
self.value = {
"basic": { key: value[key] for key in value.keys() - advanced },
"advanced": { key: value[key] for key in value.keys() & advanced }
"basic": {key: value[key] for key in value.keys() - advanced},
"advanced": {key: value[key] for key in value.keys() & advanced}
}
@classmethod
@@ -174,4 +183,4 @@ factorio_options: typing.Dict[str, type(Option)] = {
"imported_blueprints": DefaultOnToggle,
"world_gen": FactorioWorldGen,
"progressive": DefaultOnToggle
}
}