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Convert several locations to using events
Event locations automatically get Moon Perarl requirements added, and ensure the other referenced location is listed in the spoiler log's path section
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@@ -217,6 +217,14 @@ def generate_itempool(world):
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world.get_location('Agahnim 1').event = True
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world.push_item('Agahnim 2', ItemFactory('Beat Agahnim 2'), False)
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world.get_location('Agahnim 2').event = True
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world.push_item('Dark Blacksmith Ruins', ItemFactory('Pick Up Purple Chest'), False)
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world.get_location('Dark Blacksmith Ruins').event = True
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world.push_item('Frog', ItemFactory('Get Frog'), False)
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world.get_location('Frog').event = True
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world.push_item('Missing Smith', ItemFactory('Return Smith'), False)
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world.get_location('Missing Smith').event = True
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world.push_item('Floodgate', ItemFactory('Open Floodgate'), False)
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world.get_location('Floodgate').event = True
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# set up item pool
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if world.custom:
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