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Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted.
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5
Rules.py
5
Rules.py
@@ -400,7 +400,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Flippers', player)) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. Can be improved in future Todo
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set_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player)) # will get automatic moon pearl requirement
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set_rule(world.get_location('Potion Shop', player), lambda state: state.has('Mushroom', player))
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set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: state.can_lift_rocks(player))
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@@ -533,7 +533,8 @@ def inverted_rules(world, player):
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set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player) and state.has_Pearl(player))
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player)) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. Can be improved in future Todo
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set_rule(world.get_entrance('Waterfall of Wishing Cave', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player))
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set_rule(world.get_entrance('Northeast Light World Return', player), lambda state: state.has('Flippers', player) and state.has_Pearl(player))
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set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player) and (state.has_Pearl(player) or state.has('Beat Agahnim 1', player)) or (state.can_reach('Light World', 'Region', player) and state.has_Mirror(player))) # Need LW access using Mirror or Portal
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set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
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set_rule(world.get_location('Blacksmith', player), lambda state: state.has('Return Smith', player))
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