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Fix gun missing from combat_items, add new for combat logic cache, very slight refactor of check_combat_reqs to let it do the changeover in a less complicated fashion, fix area being a boss area rather than non-boss area for a check (#4657)
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@@ -212,7 +212,7 @@ slot_data_item_names = [
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combat_items: List[str] = [name for name, data in item_table.items()
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if data.combat_ic and IC.progression in data.combat_ic]
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combat_items.extend(["Stick", "Sword", "Sword Upgrade", "Magic Wand", "Hero's Laurels"])
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combat_items.extend(["Stick", "Sword", "Sword Upgrade", "Magic Wand", "Hero's Laurels", "Gun"])
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item_name_to_id: Dict[str, int] = {name: item_base_id + data.item_id_offset for name, data in item_table.items()}
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