mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
WebUI (#100)
* Object-Oriented base changes for web-ui prep * remove debug raise * optimize broadcast to serialize once * Implement WebUI socket, static assets, and classes - Still need to wrap logging functions and send output to UI - UI commands are successfully being sent to the server * GUI operational. Wrap logging functions, implement server address selection on GUI, automatically launch web browser when client websocket is served * Update MultiServer status when a user disconnects / reconnects * Implement colored item and hint checks, improve GUI readability * Fix improper formatting on received items * Update SNES connection status on disconnect / reconnect. Implement itemFound, prevent accidentally printing JS objects * Minor text change for itemFound * Fixed a very wrong comment * Fixed client commands not working, fixed un-helpful error messages appearing in GUI * Fix a bug causing a failure to connect to a multiworld server if a previously existing cached address was present and the client was loaded without an address passed in * Convert WebUI to React /w Redux. WebSocket communications not yet operational. * WebUI fully converted to React / Redux. - Websocket communication operational - Added a button to connect to the multiserver which appears only when a SNES is connected and a server connection is not active * Restore some features lost in WebUI - Restore (found) notification on hints if the item has already been obtained - Restore (x/y) indicator on received items, which indicates the number of items the client is waiting to receive from the client in a queue * Fix a grammatical UI big causing player names to show only an apostrophe when possessive * Add support for multiple SNES Devices, and switching between them * freeze support for client * make sure flask works when frozen * UI Improvements - Hint messages now actually show a found status via ✔ and ❌ emoji - Active player name is always a different color than other players (orange for now) - Add a toggle to show only entries relevant to the active player - Added a WidgetArea - Added a notes widget * Received items now marked as relevant * Include production build for deployment * Notes now survive a browser close. Minimum width applied to monitor to prevent CSS issues. * include webUi folder in setup.py * Bugfixes for Monitor - Fix a bug causing the monitor window to grow beyond it's intended content limit - Reduced monitor content limit to 200 items - Ensured each monitor entry has a unique key * Prevent eslint from yelling at me about stupid things * Add button to collapse sidebar, press enter on empty server input to disconnect on purpose * WebUI is now aware of client disconnect, message log limit increased to 350, fix !missing output * Update WebUI to v2.2.1 - Added color to WebUI for entrance-span - Make !missing show total count at bottom of list to match /missing behavior * Fix a bug causing clients version <= 2.2.0 to crash when anyone asks for a hint - Also fix a bug in the WebUI causing the entrance location to always show as "somewhere" * Update WebUI color palette (this cost me $50) * allow text console input alongside web-ui * remove Flask a bit overkill for what we're doing * remove jinja2 * Update WebUI to work with new hosting mechanism * with flask gone, we no longer need subprocess shenanigans * If multiple web ui clients try to run, at least present a working console * Update MultiClient and WebUI to handle multiple clients simultaneously. - The port on which the websocket for the WebUI is hosted is not chosen randomly from 5000 - 5999. This port is passed to the browser so it knows which MultiClient to connect to - Removed failure condition if a web server is already running, as there is no need to run more than one web server on a single system. If an exception is thrown while attempting to launch a web server, a check is made for the port being unavailable. If the port is unavailable, it probably means the user is launching a second MultiClient. A web browser is then opened with a connection to the correct webui_socket_port. - Add a /web command to the MultiClient to repoen the appropriate browser window and get params in case a user accidentally closes the tab * Use proper name for WebUI * move webui into /data with other data files * make web ui optional This is mostly for laptop users wanting to preserve some battery, should not be needed outside of that. * fix direct server start * re-add connection timer * fix indentation Co-authored-by: Chris <chris@legendserver.info>
This commit is contained in:
69
data/web/src/js/global/MonitorTools.js
Normal file
69
data/web/src/js/global/MonitorTools.js
Normal file
@@ -0,0 +1,69 @@
|
||||
import React from 'react';
|
||||
import md5 from 'crypto-js/md5';
|
||||
|
||||
const finderSpan = (finder, possessive = false, ownItem = false) => (
|
||||
<span className={ `finder-span ${ownItem ? 'mine' : null}` }>{finder}{possessive ? "'s" : null}</span>
|
||||
);
|
||||
const recipientSpan = (recipient, possessive = false, ownItem = false) => (
|
||||
<span className={ `recipient-span ${ownItem ? 'mine' : null}` }>{recipient}{possessive ? "'s" : null}</span>
|
||||
);
|
||||
const itemSpan = (item) => <span className="item-span">{item}</span>;
|
||||
const locationSpan = (location) => <span className="location-span">{location}</span>;
|
||||
const entranceSpan = (entrance) => <span className="entrance-span">{entrance}</span>;
|
||||
|
||||
class MonitorTools {
|
||||
/** Convert plaintext into a React-friendly div */
|
||||
static createTextDiv = (text) => (
|
||||
<div key={ `${md5(text)}${Math.floor((Math.random() * 1000000))}` }>
|
||||
{text}
|
||||
</div>
|
||||
);
|
||||
|
||||
/** Sent an item to another player */
|
||||
static sentItem = (finder, recipient, item, location, iAmFinder = false, iAmRecipient = false) => (
|
||||
<div
|
||||
key={ `${md5(finder + recipient + item + location)}${Math.floor((Math.random() * 1000000))}` }
|
||||
className={ (iAmFinder || iAmRecipient) ? 'relevant' : null }
|
||||
>
|
||||
{finderSpan(finder, false, iAmFinder)} found {recipientSpan(recipient, true, iAmRecipient)}
|
||||
{itemSpan(item)} at {locationSpan(location)}
|
||||
</div>
|
||||
)
|
||||
|
||||
/** Received item from another player */
|
||||
static receivedItem = (finder, item, location, itemIndex, queueLength) => (
|
||||
<div
|
||||
key={ `${md5(finder + item + location)}${Math.floor((Math.random() * 1000000))}` }
|
||||
className="relevant"
|
||||
>
|
||||
({itemIndex}/{queueLength}) {finderSpan(finder, false)} found your
|
||||
{itemSpan(item)} at {locationSpan(location)}
|
||||
</div>
|
||||
)
|
||||
|
||||
/** Player found their own item (local or remote player) */
|
||||
static foundItem = (finder, item, location, iAmFinder = false) => (
|
||||
<div
|
||||
key={ `${md5(finder + item + location)}${Math.floor((Math.random() * 1000000))}` }
|
||||
className={ iAmFinder ? 'relevant' : null }
|
||||
>
|
||||
{finderSpan(finder, false, iAmFinder)} found their own {itemSpan(item)} at {locationSpan(location)}
|
||||
</div>
|
||||
)
|
||||
|
||||
/** Hint message */
|
||||
static hintMessage = (finder, recipient, item, location, found, iAmFinder = false, iAmRecipient = false,
|
||||
entranceLocation = null) => (
|
||||
<div
|
||||
key={ `${md5(finder + recipient + item + location)}${Math.floor((Math.random() * 1000000))}` }
|
||||
className={ (iAmFinder || iAmRecipient) ? 'relevant' : null }
|
||||
>
|
||||
{recipientSpan(recipient, true, iAmRecipient)} {itemSpan(item)} can be found in
|
||||
{finderSpan(finder, true, iAmFinder)} world at {locationSpan(location)}
|
||||
{ entranceLocation ? [', which is at ', entranceSpan(entranceLocation)] : null }
|
||||
({found ? '✔' : '❌'})
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default MonitorTools;
|
||||
Reference in New Issue
Block a user