WebHost: job pool based world generation

This commit is contained in:
Fabian Dill
2020-08-18 01:18:37 +02:00
parent 52cf99c5c8
commit 39f85aa291
5 changed files with 153 additions and 56 deletions

View File

@@ -3,6 +3,7 @@ import tempfile
import random
import zlib
import json
import multiprocessing
from flask import request, flash, redirect, url_for, session, render_template
@@ -32,57 +33,78 @@ def generate(race=False):
if any(type(result) == str for result in results.values()):
return render_template("checkresult.html", results=results)
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworld is limited to {app.config['MAX_ROLL']} players for now. "
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players for now. "
f"If you have a larger group, please generate it yourself and upload it.")
else:
seed_id = gen(gen_options, race=race)
return redirect(url_for("view_seed", seed=seed_id))
gen = Generation(options={name: vars(options) for name, options in gen_options.items()},
# convert to json compatible
meta={"race": race, "owner": session["_id"].int}, state=STATE_QUEUED,
owner=session["_id"])
commit()
return redirect(url_for("wait_seed", seed=gen.id))
return render_template("generate.html", race=race)
def gen(gen_options, race=False):
def gen_game(gen_options, race=False, owner=None, sid=None):
target = tempfile.TemporaryDirectory()
with target:
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
if race:
random.seed() # reset to time-based random source
if race:
random.seed() # reset to time-based random source
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = not race
erargs.race = race
erargs.skip_playthrough = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.progression_balancing = {}
erargs.create_diff = True
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = not race
erargs.race = race
erargs.skip_playthrough = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.progression_balancing = {}
erargs.create_diff = True
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in vars(settings).items():
if v is not None:
getattr(erargs, k)[player] = v
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
getattr(erargs, k)[player] = v
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
erargs.progression_balancing.items()}
del (erargs.progression_balancing)
ERmain(erargs, seed)
return upload_to_db(target.name)
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
erargs.progression_balancing.items()}
del (erargs.progression_balancing)
ERmain(erargs, seed)
return upload_to_db(target.name, owner, sid)
def upload_to_db(folder):
@app.route('/wait/<suuid:seed>')
def wait_seed(seed: UUID):
seed_id = seed
seed = Seed.get(id=seed_id)
if seed:
return redirect(url_for("view_seed", seed=seed_id))
generation = Generation.get(id=seed_id)
if not generation:
return "Generation not found."
elif generation.state == STATE_ERROR:
return "Generation failed, please retry."
return render_template("wait_seed.html", seed_id=seed_id)
def upload_to_db(folder, owner, sid):
patches = set()
spoiler = ""
multidata = None
@@ -99,9 +121,9 @@ def upload_to_db(folder):
except Exception as e:
flash(e)
if multidata:
commit() # commit patches
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=session["_id"])
commit() # create seed
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner, id=sid)
for patch in patches:
patch.seed = seed
Generation.get(id=sid).delete()
commit()
return seed.id