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sm64ex: Fix generations (#2583)
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@@ -1,4 +1,7 @@
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import typing
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from enum import Enum
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from BaseClasses import MultiWorld, Region, Entrance, Location
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from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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locBBH_table, \
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@@ -7,36 +10,63 @@ from .Locations import SM64Location, location_table, locBoB_table, locWhomp_tabl
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locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \
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locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table
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# sm64paintings is dict of entrances, format LEVEL | AREA
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sm64_level_to_paintings = {
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91: "Bob-omb Battlefield",
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241: "Whomp's Fortress",
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121: "Jolly Roger Bay",
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51: "Cool, Cool Mountain",
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41: "Big Boo's Haunt",
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71: "Hazy Maze Cave",
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221: "Lethal Lava Land",
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81: "Shifting Sand Land",
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231: "Dire, Dire Docks",
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101: "Snowman's Land",
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111: "Wet-Dry World",
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361: "Tall, Tall Mountain",
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132: "Tiny-Huge Island (Tiny)",
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131: "Tiny-Huge Island (Huge)",
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141: "Tick Tock Clock",
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151: "Rainbow Ride"
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class SM64Levels(int, Enum):
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BOB_OMB_BATTLEFIELD = 91
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WHOMPS_FORTRESS = 241
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JOLLY_ROGER_BAY = 121
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COOL_COOL_MOUNTAIN = 51
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BIG_BOOS_HAUNT = 41
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HAZY_MAZE_CAVE = 71
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LETHAL_LAVA_LAND = 221
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SHIFTING_SAND_LAND = 81
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DIRE_DIRE_DOCKS = 231
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SNOWMANS_LAND = 101
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WET_DRY_WORLD = 111
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TALL_TALL_MOUNTAIN = 361
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TINY_HUGE_ISLAND_TINY = 132
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TINY_HUGE_ISLAND_HUGE = 131
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TICK_TOCK_CLOCK = 141
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RAINBOW_RIDE = 151
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THE_PRINCESS_SECRET_SLIDE = 271
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THE_SECRET_AQUARIUM = 201
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BOWSER_IN_THE_DARK_WORLD = 171
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TOWER_OF_THE_WING_CAP = 291
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CAVERN_OF_THE_METAL_CAP = 281
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VANISH_CAP_UNDER_THE_MOAT = 181
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BOWSER_IN_THE_FIRE_SEA = 191
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WING_MARIO_OVER_THE_RAINBOW = 311
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# sm64paintings is a dict of entrances, format LEVEL | AREA
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sm64_level_to_paintings: typing.Dict[SM64Levels, str] = {
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SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield",
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SM64Levels.WHOMPS_FORTRESS: "Whomp's Fortress",
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SM64Levels.JOLLY_ROGER_BAY: "Jolly Roger Bay",
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SM64Levels.COOL_COOL_MOUNTAIN: "Cool, Cool Mountain",
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SM64Levels.BIG_BOOS_HAUNT: "Big Boo's Haunt",
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SM64Levels.HAZY_MAZE_CAVE: "Hazy Maze Cave",
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SM64Levels.LETHAL_LAVA_LAND: "Lethal Lava Land",
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SM64Levels.SHIFTING_SAND_LAND: "Shifting Sand Land",
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SM64Levels.DIRE_DIRE_DOCKS: "Dire, Dire Docks",
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SM64Levels.SNOWMANS_LAND: "Snowman's Land",
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SM64Levels.WET_DRY_WORLD: "Wet-Dry World",
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SM64Levels.TALL_TALL_MOUNTAIN: "Tall, Tall Mountain",
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SM64Levels.TINY_HUGE_ISLAND_TINY: "Tiny-Huge Island (Tiny)",
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SM64Levels.TINY_HUGE_ISLAND_HUGE: "Tiny-Huge Island (Huge)",
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SM64Levels.TICK_TOCK_CLOCK: "Tick Tock Clock",
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SM64Levels.RAINBOW_RIDE: "Rainbow Ride"
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}
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sm64_paintings_to_level = { painting: level for (level,painting) in sm64_level_to_paintings.items() }
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# sm64secrets is list of secret areas, same format
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sm64_level_to_secrets = {
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271: "The Princess's Secret Slide",
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201: "The Secret Aquarium",
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171: "Bowser in the Dark World",
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291: "Tower of the Wing Cap",
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281: "Cavern of the Metal Cap",
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181: "Vanish Cap under the Moat",
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191: "Bowser in the Fire Sea",
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311: "Wing Mario over the Rainbow"
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# sm64secrets is a dict of secret areas, same format as sm64paintings
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sm64_level_to_secrets: typing.Dict[SM64Levels, str] = {
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SM64Levels.THE_PRINCESS_SECRET_SLIDE: "The Princess's Secret Slide",
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SM64Levels.THE_SECRET_AQUARIUM: "The Secret Aquarium",
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SM64Levels.BOWSER_IN_THE_DARK_WORLD: "Bowser in the Dark World",
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SM64Levels.TOWER_OF_THE_WING_CAP: "Tower of the Wing Cap",
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SM64Levels.CAVERN_OF_THE_METAL_CAP: "Cavern of the Metal Cap",
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SM64Levels.VANISH_CAP_UNDER_THE_MOAT: "Vanish Cap under the Moat",
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SM64Levels.BOWSER_IN_THE_FIRE_SEA: "Bowser in the Fire Sea",
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SM64Levels.WING_MARIO_OVER_THE_RAINBOW: "Wing Mario over the Rainbow"
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}
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sm64_secrets_to_level = { secret: level for (level,secret) in sm64_level_to_secrets.items() }
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