Documentation updates
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		| @@ -1,3 +1,5 @@ | |||||||
| - Credit to Raven-187 & Hacc on gamehacking.org for providing the addresses for various cheat codes. Without them, would of made RAM searching much more tedious. | - Credit to Raven-187 & Hacc on gamehacking.org for providing the addresses for various cheat codes. Without them, this  | ||||||
| - Shoutouts to SomeJakeGuy for basically teaching me how to code, in general. | would of made RAM searching much more tedious. | ||||||
| - Shoutouts to BootsinSoots for helping with the implementation of the logic rules code itself | - Shoutouts to SomeJakeGuy for basically teaching me how to code in general. | ||||||
|  | - Shoutouts to BootsinSoots for helping with the implementation of the logic rules code itself. | ||||||
|  | - Thanks to the Grinch PS1 speedrunning discord community server for encouraging the production of this randomizer. | ||||||
| @@ -5,17 +5,22 @@ | |||||||
| The [player options page for this game](../player-options) contains all the | The [player options page for this game](../player-options) contains all the | ||||||
| options you need to configure and export a config file. | options you need to configure and export a config file. | ||||||
|  |  | ||||||
| ## What does randomization do to this game? | ## What items and locations get shuffled? | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Items such as gadgets, sleigh parts, heart of stones, vacuum accesses, and useful items (or mission specific items) are  | ||||||
|  | shuffled. Locations that players can do to send items out include visiting an area for the first time, collecting a blueprint,  | ||||||
|  | and completing a mission. | ||||||
|  |  | ||||||
| ## What is the goal of The Grinch when randomized? | ## What is the goal of The Grinch when randomized? | ||||||
|  |  | ||||||
|  | The player must obtain the Skis, Twin-End Tuba, Exhaust Pipes, and the Tires to be able to build the sleigh and to finally | ||||||
|  | stop Christmas from coming once and for all by neutralizing Santa Claus! | ||||||
|  |  | ||||||
| ## Which items can be in another player's world? | ## Which items can be in another player's world? | ||||||
|  |  | ||||||
|  | - All gadgets such as the binoculars, Rotten Egg Launcher, Rocket Spring, Slime Shooter, Octopus Climbing Device, Marine  | ||||||
|  | Mobile, and the Grinch Copter. | ||||||
| ## When the player receives an item, what happens? | - 4 Heart of Stones that increases the player's max health by one. | ||||||
|  | - Useful items, or mission specific items, that allow the player to access certain subareas or complete missions that  | ||||||
|  | require that specific item. | ||||||
|  | - Vacuum accesses that give the player access to Who Forest, Who Dump, and Who Lake respectively. | ||||||
| @@ -4,12 +4,9 @@ | |||||||
| - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Please use version 0.6.2 or later for integrated | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Please use version 0.6.2 or later for integrated | ||||||
| BizHawk support. | BizHawk support. | ||||||
| - Legally obtained NTSC Bin ROM file, probably named something like `Grinch, The (USA) (En,Fr,Es).bin`. | - Legally obtained NTSC Bin ROM file, probably named something like `Grinch, The (USA) (En,Fr,Es).bin`. | ||||||
|  | - CUE files may work, but I have not tested this. | ||||||
| - [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Version 2.9.1 is supported, but I can't promise if any version is stable or not. | - [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Version 2.9.1 is supported, but I can't promise if any version is stable or not. | ||||||
| - The latest `thegrinch.apworld` file. You can find this on the [Releases page](https://github.com/MarioSpore/Grinch-AP/releases/latest). Put this in your `Archipelago/custom_worlds` folder. | - The latest `grinch.apworld` file. You can find this on the [Releases page](https://github.com/MarioSpore/Grinch-AP/releases/latest). Put this in your `Archipelago/custom_worlds` folder. | ||||||
|  |  | ||||||
| ## Configuring BizHawk |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ## Configuring your Config (.yaml) file | ## Configuring your Config (.yaml) file | ||||||
|  |  | ||||||
| @@ -30,16 +27,6 @@ so on the YAML Validator page: [YAML Validation page](/check) | |||||||
|  |  | ||||||
| ## Joining a MultiWorld Game | ## Joining a MultiWorld Game | ||||||
|  |  | ||||||
| ### Obtain your patch file and create your ROM |  | ||||||
|  |  | ||||||
| When you join a multiworld game, you will be asked to provide your config file to whomever is |  | ||||||
| hosting. Once that is done, the host will provide you with either a link to download your patch |  | ||||||
| file, or with a zip file containing everyone's patch files. Your patch file should have a `.apgrinch` |  | ||||||
| extension. |  | ||||||
|  |  | ||||||
| Put your patch file on your desktop or somewhere convenient, and double click it. This should |  | ||||||
| automatically launch the client, and will also create your ROM in the same place as your patch file. |  | ||||||
|  |  | ||||||
| ### Connect to the Multiserver | ### Connect to the Multiserver | ||||||
|  |  | ||||||
| Once both the client and the emulator are started, they must be connected. **This should happen automatically.** | Once both the client and the emulator are started, they must be connected. **This should happen automatically.** | ||||||
|   | |||||||
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