some option updates
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@@ -12,8 +12,7 @@ from worlds.alttp.Rules import set_rules
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class TestDungeon(unittest.TestCase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.starting_regions = [] # Where to start exploring
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self.remove_exits = [] # Block dungeon exits
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self.world.difficulty_requirements[1] = difficulties['normal']
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@@ -7,8 +7,7 @@ from test.TestBase import TestBase
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class TestVanilla(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.game[1] = "Hollow Knight"
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create_regions(self.world, 1)
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gen_hollow(self.world, 1)
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@@ -12,9 +12,9 @@ from test.TestBase import TestBase
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class TestInverted(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.mode[1] = "inverted"
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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create_shops(self.world, 1)
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@@ -12,8 +12,8 @@ from worlds.alttp.Rules import set_inverted_big_bomb_rules
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class TestInvertedBombRules(unittest.TestCase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.mode[1] = "inverted"
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -12,9 +12,9 @@ from test.TestBase import TestBase
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class TestInvertedMinor(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'minorglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'},
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{1: 'normal'}, {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1: False}, False, None, {1: False})
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self.world = MultiWorld(1)
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self.world.mode[1] = "inverted"
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self.world.logic[1] = "minorglitches"
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -12,8 +12,9 @@ from test.TestBase import TestBase
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class TestInvertedOWG(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.logic[1] = "owglitches"
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self.world.mode[1] = "inverted"
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -12,9 +12,8 @@ from test.TestBase import TestBase
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class TestMinor(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'minorglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'},
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{1: 'normal'}, {1: False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1: False}, False, None, {1: False})
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self.world = MultiWorld(1)
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self.world.logic[1] = "minorglitches"
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -12,9 +12,9 @@ from test.TestBase import TestBase
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class TestVanillaOWG(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.logic[1] = "owglitches"
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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create_shops(self.world, 1)
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@@ -12,8 +12,8 @@ from test.TestBase import TestBase
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class TestVanilla(TestBase):
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def setUp(self):
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1)
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self.world.logic[1] = "noglitches"
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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