Core: change Region caching to on_change from on-miss-strategy (#2366)

This commit is contained in:
Fabian Dill
2023-10-29 19:47:37 +01:00
committed by GitHub
parent d9b076a687
commit 3e0d1d4e1c
24 changed files with 265 additions and 202 deletions

View File

@@ -197,8 +197,13 @@ def global_rules(world, player):
# determines which S&Q locations are available - hide from paths since it isn't an in-game location
for exit in world.get_region('Menu', player).exits:
exit.hide_path = True
set_rule(world.get_entrance('Old Man S&Q', player), lambda state: state.can_reach('Old Man', 'Location', player))
try:
old_man_sq = world.get_entrance('Old Man S&Q', player)
except KeyError:
pass # it doesn't exist, should be dungeon-only unittests
else:
old_man = world.get_location("Old Man", player)
set_rule(old_man_sq, lambda state: old_man.can_reach(state))
set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
set_rule(world.get_location('Dark Blacksmith Ruins', player), lambda state: state.has('Return Smith', player))
@@ -1526,16 +1531,16 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
# Helper functions to determine if the moon pearl is required
if inverted:
def is_bunny(region):
return region.is_light_world
return region and region.is_light_world
def is_link(region):
return region.is_dark_world
return region and region.is_dark_world
else:
def is_bunny(region):
return region.is_dark_world
return region and region.is_dark_world
def is_link(region):
return region.is_light_world
return region and region.is_light_world
def get_rule_to_add(region, location = None, connecting_entrance = None):
# In OWG, a location can potentially be superbunny-mirror accessible or
@@ -1603,21 +1608,20 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
return options_to_access_rule(possible_options)
# Add requirements for bunny-impassible caves if link is a bunny in them
for region in [world.get_region(name, player) for name in bunny_impassable_caves]:
for region in (world.get_region(name, player) for name in bunny_impassable_caves):
if not is_bunny(region):
continue
rule = get_rule_to_add(region)
for exit in region.exits:
add_rule(exit, rule)
for region_exit in region.exits:
add_rule(region_exit, rule)
paradox_shop = world.get_region('Light World Death Mountain Shop', player)
if is_bunny(paradox_shop):
add_rule(paradox_shop.entrances[0], get_rule_to_add(paradox_shop))
# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
for entrance in world.get_entrances():
if entrance.player == player and is_bunny(entrance.connected_region):
for entrance in world.get_entrances(player):
if is_bunny(entrance.connected_region):
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] :
if entrance.connected_region.type == LTTPRegionType.Dungeon:
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():