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allow Factorio Client to recognize if it's trying to connect to the wrong multiworld.
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@@ -43,7 +43,7 @@ class Client(Endpoint):
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version = Version(0, 0, 0)
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tags: typing.List[str] = []
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def __init__(self, socket: websockets.server.WebSocketServerProtocol, ctx: Context):
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def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
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super().__init__(socket)
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self.auth = False
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self.name = None
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