Add untimed OHKO mode

This commit is contained in:
Kevin Cathcart
2017-11-18 20:36:42 -05:00
parent b15cd2072e
commit 3e31502fc0
6 changed files with 47 additions and 31 deletions

View File

@@ -30,13 +30,13 @@ Output a Spoiler File (default: False)
--logic [{noglitches,minorglitches}]
```
Select Enforcement of Item Requirements.
Select Enforcement of Item Requirements.
### No Glitches
The game can be completed without knowing how to perform glitches of any kind.
### Minor Glitches
### Minor Glitches
May require Fake Flippers, Bunny Revival. (default: noglitches)
@@ -54,7 +54,7 @@ Gives lightcone in Hyrule Castle Sewers even without the Lamp.
### Open
This mode starts with the option to start in your house or the sanctuary, you are free to explore.
This mode starts with the option to start in your house or the sanctuary, you are free to explore.
Special notes:
@@ -84,11 +84,11 @@ Select completion goal.
Standard game completion requiring you to collect the 7 crystals, defeat Agahnim 2 and then beat Ganon.
### Pedestal
### Pedestal
Places the Triforce at the Master Sword Pedestal. Ganon cannot be damaged.
### All Dungeons
### All Dungeons
Ganon cannot be damaged until all dungeons (including Hyrule Castle Tower and Ganons Tower) are cleared.
@@ -143,7 +143,7 @@ This setting is a modest step up from Expert. The main difference is that the pl
additional health.
```
--timer [{none,display,timed,timed-ohko,timed-countdown}]
--timer [{none,display,timed,timed-ohko,ohko,timed-countdown}]
```
Select the timer setting.
@@ -168,10 +168,16 @@ Displays a countdown timer on screen that, when it hits zero, will put the playe
knockout state until more time is added to the clock via some of the Green Clocks that will be added
to the itempool.
### OHKO
The player into a one hit state the entire game. This is the same as Timed-OHKO,
except that the clock starts at zero, and there are no Clock items, so it will
always stay at zero, resulting in a permanent one hit knockout state.
### Timed-countdown
Displays a countdown timer on screen that can be increased with Green Clocks and Blue Clocks or
increased with Red Clocks found in chests that will be added to the itempool. The goal of this mode
decreased with Red Clocks found in chests that will be added to the itempool. The goal of this mode
is to finish the game without the timer reaching zero, but the game will continue uninterrupted if
the player runs out of time.