Add untimed OHKO mode
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20
README.md
20
README.md
@@ -30,13 +30,13 @@ Output a Spoiler File (default: False)
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--logic [{noglitches,minorglitches}]
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```
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Select Enforcement of Item Requirements.
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Select Enforcement of Item Requirements.
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### No Glitches
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The game can be completed without knowing how to perform glitches of any kind.
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### Minor Glitches
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### Minor Glitches
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May require Fake Flippers, Bunny Revival. (default: noglitches)
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@@ -54,7 +54,7 @@ Gives lightcone in Hyrule Castle Sewers even without the Lamp.
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### Open
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This mode starts with the option to start in your house or the sanctuary, you are free to explore.
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This mode starts with the option to start in your house or the sanctuary, you are free to explore.
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Special notes:
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@@ -84,11 +84,11 @@ Select completion goal.
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Standard game completion requiring you to collect the 7 crystals, defeat Agahnim 2 and then beat Ganon.
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### Pedestal
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### Pedestal
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Places the Triforce at the Master Sword Pedestal. Ganon cannot be damaged.
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### All Dungeons
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### All Dungeons
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Ganon cannot be damaged until all dungeons (including Hyrule Castle Tower and Ganons Tower) are cleared.
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@@ -143,7 +143,7 @@ This setting is a modest step up from Expert. The main difference is that the pl
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additional health.
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```
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--timer [{none,display,timed,timed-ohko,timed-countdown}]
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--timer [{none,display,timed,timed-ohko,ohko,timed-countdown}]
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```
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Select the timer setting.
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@@ -168,10 +168,16 @@ Displays a countdown timer on screen that, when it hits zero, will put the playe
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knockout state until more time is added to the clock via some of the Green Clocks that will be added
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to the itempool.
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### OHKO
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The player into a one hit state the entire game. This is the same as Timed-OHKO,
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except that the clock starts at zero, and there are no Clock items, so it will
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always stay at zero, resulting in a permanent one hit knockout state.
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### Timed-countdown
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Displays a countdown timer on screen that can be increased with Green Clocks and Blue Clocks or
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increased with Red Clocks found in chests that will be added to the itempool. The goal of this mode
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decreased with Red Clocks found in chests that will be added to the itempool. The goal of this mode
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is to finish the game without the timer reaching zero, but the game will continue uninterrupted if
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the player runs out of time.
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