Add The Witness (#467)

* Added The Witness


Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
NewSoupVi
2022-04-29 00:42:11 +02:00
committed by GitHub
parent 50eaf712a9
commit 3e8c821c02
19 changed files with 2272 additions and 1 deletions

165
worlds/witness/__init__.py Normal file
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"""
Archipelago init file for The Witness
"""
import typing
from BaseClasses import Region, RegionType, Location, MultiWorld, Item, Entrance
from ..AutoWorld import World, WebWorld
from .player_logic import StaticWitnessLogic, WitnessPlayerLogic
from .locations import WitnessPlayerLocations, StaticWitnessLocations
from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems
from .rules import set_rules
from .regions import WitnessRegions
from .Options import is_option_enabled, the_witness_options
class WitnessWebWorld(WebWorld):
theme = "jungle"
class WitnessWorld(World):
"""
The Witness is an open-world puzzle game with dozens of locations
to explore and over 500 puzzles. Play the popular puzzle randomizer
by sigma144, with an added layer of progression randomization!
"""
game = "The Witness"
topology_present = False
static_logic = StaticWitnessLogic()
static_locat = StaticWitnessLocations()
static_items = StaticWitnessItems()
web = WitnessWebWorld()
options = the_witness_options
item_name_to_id = {
name: data.code for name, data in static_items.ALL_ITEM_TABLE.items()
}
location_name_to_id = StaticWitnessLocations.ALL_LOCATIONS_TO_ID
def _get_slot_data(self):
return {
'seed': self.world.random.randint(0, 1000000),
'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID
}
def generate_early(self):
self.player_logic = WitnessPlayerLogic(self.world, self.player)
self.locat = WitnessPlayerLocations(self.world, self.player, self.player_logic)
self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic)
self.regio = WitnessRegions(self.locat)
def generate_basic(self):
# Generate item pool
pool = []
items_by_name = dict()
for item in self.items.ITEM_TABLE:
witness_item = self.create_item(item)
if item not in self.items.EVENT_ITEM_TABLE:
pool.append(witness_item)
items_by_name[item] = witness_item
# Put good item on first check
random_good_item = self.world.random.choice(self.items.GOOD_ITEMS)
first_check = self.world.get_location(
"Tutorial Gate Open", self.player
)
first_check.place_locked_item(items_by_name[random_good_item])
pool.remove(items_by_name[random_good_item])
# Put in junk items to fill the rest
junk_pool = self.items.JUNK_WEIGHTS.copy()
junk_pool = self.world.random.choices(
list(junk_pool.keys()), weights=list(junk_pool.values()),
k=len(self.locat.CHECK_LOCATION_TABLE) - len(pool) - len(self.locat.EVENT_LOCATION_TABLE) - 1
)
pool += [self.create_item(junk) for junk in junk_pool]
# Tie Event Items to Event Locations (e.g. Laser Activations)
for event_location in self.locat.EVENT_LOCATION_TABLE:
item_obj = self.create_item(
self.player_logic.EVENT_ITEM_PAIRS[event_location]
)
location_obj = self.world.get_location(event_location, self.player)
location_obj.place_locked_item(item_obj)
self.world.itempool += pool
def create_regions(self):
self.regio.create_regions(self.world, self.player, self.player_logic)
def set_rules(self):
set_rules(self.world, self.player, self.player_logic, self.locat)
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
slot_data["hard_mode"] = False
for option_name in the_witness_options:
slot_data[option_name] = is_option_enabled(
self.world, self.player, option_name
)
return slot_data
def create_item(self, name: str) -> Item:
# this conditional is purely for unit tests, which need to be able to create an item before generate_early
if hasattr(self, 'items'):
item = self.items.ITEM_TABLE[name]
else:
item = StaticWitnessItems.ALL_ITEM_TABLE[name]
new_item = WitnessItem(
name, item.progression, item.code, player=self.player
)
new_item.trap = item.trap
return new_item
def get_filler_item_name(self) -> str: # Used ny itemlinks
junk_pool = self.items.JUNK_WEIGHTS.copy()
return self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
class WitnessLocation(Location):
"""
Archipelago Location for The Witness
"""
game: str = "The Witness"
check_hex: int = -1
def __init__(self, player: int, name: str, address: typing.Optional[int], parent, ch_hex: int = -1):
super().__init__(player, name, address, parent)
self.check_hex = ch_hex
def create_region(world: MultiWorld, player: int, name: str,
locat: WitnessPlayerLocations, region_locations=None, exits=None):
"""
Create an Archipelago Region for The Witness
"""
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
if region_locations:
for location in region_locations:
loc_id = locat.CHECK_LOCATION_TABLE[location]
check_hex = -1
if location in StaticWitnessLogic.CHECKS_BY_NAME:
check_hex = int(
StaticWitnessLogic.CHECKS_BY_NAME[location]["checkHex"], 0
)
location = WitnessLocation(
player, location, loc_id, ret, check_hex
)
ret.locations.append(location)
if exits:
for single_exit in exits:
ret.exits.append(Entrance(player, single_exit, ret))
return ret