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Adjustments for move/gadget rando options
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@@ -48,7 +48,6 @@ class ExcludeEnvironments(OptionSet):
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Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"North Shore", "Mayor's Villa", "Sleigh Ride"
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"North Shore", "Mayor's Villa", "Sleigh Ride"
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"""
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"""
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display_name = "Exclude Environments"
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display_name = "Exclude Environments"
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valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
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@@ -68,7 +67,8 @@ class Supadow(Toggle):
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class Gifts(Range):
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class Gifts(Range):
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"""
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"""
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Considers how many gifts must be squashed per check.
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Considers how many gifts must be squashed per check.
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Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]"""
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Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]
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"""
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display_name = "Gifts Squashed per Check"
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display_name = "Gifts Squashed per Check"
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range_start = 0
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range_start = 0
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range_end = 300
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range_end = 300
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@@ -77,13 +77,17 @@ class Gifts(Range):
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class GadgetRando(OptionSet):
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class GadgetRando(OptionSet):
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"""
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"""
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Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
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Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
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Valid keys: "Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
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"Marine Mobile", "Grinch Copter"
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"""
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"""
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display_name = "Gadgets Randomized"
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display_name = "Gadgets Randomized"
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valid_keys = {"Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
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default = [
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"Marine Mobile", "Grinch Copter"}
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"Binoculars",
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"Rotten Egg Launcher",
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"Rocket Spring",
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"Slime Shooter",
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"Octopus Climbing Device",
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"Marine Mobile",
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"Grinch Copter"
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]
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class Moverando(OptionSet):
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class Moverando(OptionSet):
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"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
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"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
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@@ -91,7 +95,7 @@ class Moverando(OptionSet):
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Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak"
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Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak"
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"""
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"""
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display_name = "Moves Randomized"
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display_name = "Moves Randomized"
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valid_keys = {"Pancake", "Seize", "Max", "Bad Breath", "Sneak"}
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default = ["Pancake", "Seize", "Max", "Bad Breath", "Sneak"]
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class UnlimitedEggs(Toggle):
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class UnlimitedEggs(Toggle):
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"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
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"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
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