Adjustments for move/gadget rando options

This commit is contained in:
MarioSpore
2025-10-03 16:44:34 -04:00
parent 2081912a39
commit 3ec8631203

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@@ -48,7 +48,6 @@ class ExcludeEnvironments(OptionSet):
Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall", Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut", "Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
"North Shore", "Mayor's Villa", "Sleigh Ride" "North Shore", "Mayor's Villa", "Sleigh Ride"
""" """
display_name = "Exclude Environments" display_name = "Exclude Environments"
valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall", valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
@@ -68,7 +67,8 @@ class Supadow(Toggle):
class Gifts(Range): class Gifts(Range):
""" """
Considers how many gifts must be squashed per check. Considers how many gifts must be squashed per check.
Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]""" Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]
"""
display_name = "Gifts Squashed per Check" display_name = "Gifts Squashed per Check"
range_start = 0 range_start = 0
range_end = 300 range_end = 300
@@ -77,13 +77,17 @@ class Gifts(Range):
class GadgetRando(OptionSet): class GadgetRando(OptionSet):
""" """
Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED] Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
Valid keys: "Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
"Marine Mobile", "Grinch Copter"
""" """
display_name = "Gadgets Randomized" display_name = "Gadgets Randomized"
valid_keys = {"Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device", default = [
"Marine Mobile", "Grinch Copter"} "Binoculars",
"Rotten Egg Launcher",
"Rocket Spring",
"Slime Shooter",
"Octopus Climbing Device",
"Marine Mobile",
"Grinch Copter"
]
class Moverando(OptionSet): class Moverando(OptionSet):
"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED] """Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
@@ -91,7 +95,7 @@ class Moverando(OptionSet):
Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak" Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak"
""" """
display_name = "Moves Randomized" display_name = "Moves Randomized"
valid_keys = {"Pancake", "Seize", "Max", "Bad Breath", "Sneak"} default = ["Pancake", "Seize", "Max", "Bad Breath", "Sneak"]
class UnlimitedEggs(Toggle): class UnlimitedEggs(Toggle):
"""Determine whether or not you run out of rotten eggs when you utilize your gadgets.""" """Determine whether or not you run out of rotten eggs when you utilize your gadgets."""