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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Stardew Valley: Removed Pytest Requirement from everything (#1696)
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@@ -1,4 +1,4 @@
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import pytest
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import unittest
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from test.general import setup_solo_multiworld
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from .. import StardewValleyWorld, StardewLocation
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@@ -18,40 +18,71 @@ def collect_all(mw):
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collect_all(multi_world)
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@pytest.mark.parametrize("bundle_item", all_bundle_items_except_money,
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ids=[i.item.name for i in all_bundle_items_except_money])
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def test_given_bundle_item_then_is_available_in_logic(bundle_item: BundleItem):
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assert bundle_item.item.name in logic.item_rules
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class TestLogic(unittest.TestCase):
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def test_given_bundle_item_then_is_available_in_logic(self):
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for bundle_item in all_bundle_items_except_money:
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with self.subTest(msg=bundle_item.item.name):
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assert bundle_item.item.name in logic.item_rules
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def test_given_item_rule_then_can_be_resolved(self):
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for item in logic.item_rules.keys():
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with self.subTest(msg=item):
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rule = logic.item_rules[item]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve item rule for {item} {rule}"
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@pytest.mark.parametrize("item", logic.item_rules.keys(), ids=logic.item_rules.keys())
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def test_given_item_rule_then_can_be_resolved(item: str):
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rule = logic.item_rules[item]
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def test_given_building_rule_then_can_be_resolved(self):
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for building in logic.building_rules.keys():
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with self.subTest(msg=building):
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rule = logic.building_rules[building]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve building rule for {building} {rule}"
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}"
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def test_given_quest_rule_then_can_be_resolved(self):
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for quest in logic.quest_rules.keys():
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with self.subTest(msg=quest):
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rule = logic.quest_rules[quest]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve quest rule for {quest} {rule}"
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def test_given_tree_fruit_rule_then_can_be_resolved(self):
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for tree_fruit in logic.tree_fruit_rules.keys():
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with self.subTest(msg=tree_fruit):
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rule = logic.tree_fruit_rules[tree_fruit]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve tree fruit rule for {tree_fruit} {rule}"
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@pytest.mark.parametrize("item", logic.building_rules.keys(), ids=logic.building_rules.keys())
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def test_given_building_rule_then_can_be_resolved(item: str):
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rule = logic.building_rules[item]
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def test_given_seed_rule_then_can_be_resolved(self):
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for seed in logic.seed_rules.keys():
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with self.subTest(msg=seed):
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rule = logic.seed_rules[seed]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve seed rule for {seed} {rule}"
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}"
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def test_given_crop_rule_then_can_be_resolved(self):
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for crop in logic.crop_rules.keys():
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with self.subTest(msg=crop):
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rule = logic.crop_rules[crop]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve crop rule for {crop} {rule}"
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def test_given_fish_rule_then_can_be_resolved(self):
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for fish in logic.fish_rules.keys():
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with self.subTest(msg=fish):
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rule = logic.fish_rules[fish]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve fish rule for {fish} {rule}"
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@pytest.mark.parametrize("item", logic.quest_rules.keys(), ids=logic.quest_rules.keys())
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def test_given_quest_rule_then_can_be_resolved(item: str):
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rule = logic.quest_rules[item]
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def test_given_museum_rule_then_can_be_resolved(self):
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for donation in logic.museum_rules.keys():
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with self.subTest(msg=donation):
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rule = logic.museum_rules[donation]
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve museum rule for {donation} {rule}"
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {item} {rule}"
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@pytest.mark.parametrize("location", multi_world.get_locations(1),
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ids=[loc.name for loc in multi_world.get_locations(1)])
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def test_given_location_rule_then_can_be_resolved(location: StardewLocation):
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rule = location.access_rule
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve rule for {location} {rule}"
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def test_given_location_rule_then_can_be_resolved(self):
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for location in multi_world.get_locations(1):
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with self.subTest(msg=location.name):
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rule = location.access_rule
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assert MISSING_ITEM not in repr(rule)
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assert rule == False_() or rule(multi_world.state), f"Could not resolve location rule for {location} {rule}"
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