Factorio: implement random recipe times

This commit is contained in:
Fabian Dill
2021-06-06 21:11:58 +02:00
parent 7907838c24
commit 403ddd603f
5 changed files with 31 additions and 6 deletions

View File

@@ -11,7 +11,7 @@ import Utils
import shutil
import Options
from BaseClasses import MultiWorld
from .Technologies import tech_table, rocket_recipes
from .Technologies import tech_table, rocket_recipes, recipes
template_env: Optional[jinja2.Environment] = None
@@ -62,7 +62,8 @@ def generate_mod(world: MultiWorld, player: int):
"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
"rocket_recipe" : rocket_recipes[world.max_science_pack[player].value],
"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
"starting_items": world.starting_items[player]}
"starting_items": world.starting_items[player], "recipes": recipes,
"recipe_time": world.recipe_time[player], "random": world.random}
for factorio_option in Options.factorio_options:
template_data[factorio_option] = getattr(world, factorio_option)[player].value