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Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api * Fixed the wrong base class being used for UndertaleOptions * Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py * Undertale: Fixed it trying to add strings to the finished item pool * fixed 1000g item not being in the key items pool for Undertale * Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
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@@ -105,7 +105,6 @@ item_table = {
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non_key_items = {
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"Butterscotch Pie": 1,
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"500G": 2,
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"1000G": 2,
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"Face Steak": 1,
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"Snowman Piece": 1,
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"Instant Noodles": 1,
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@@ -147,6 +146,7 @@ plot_items = {
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key_items = {
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"Complete Skeleton": 1,
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"Fish": 1,
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"1000G": 2,
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"DT Extractor": 1,
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"Mettaton Plush": 1,
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"Punch Card": 3,
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