Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api * Fixed the wrong base class being used for UndertaleOptions * Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py * Undertale: Fixed it trying to add strings to the finished item pool * fixed 1000g item not being in the key items pool for Undertale * Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
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@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
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from .Rules import set_rules, set_completion_rules
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from worlds.generic.Rules import exclusion_rules
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from BaseClasses import Region, Entrance, Tutorial, Item
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from .Options import undertale_options
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from .Options import UndertaleOptions
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from worlds.AutoWorld import World, WebWorld
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from worlds.LauncherComponents import Component, components, Type
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from worlds.LauncherComponents import Component, components
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from multiprocessing import Process
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@@ -46,7 +46,8 @@ class UndertaleWorld(World):
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from their underground prison.
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"""
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game = "Undertale"
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option_definitions = undertale_options
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options_dataclass = UndertaleOptions
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options: UndertaleOptions
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web = UndertaleWeb()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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@@ -54,39 +55,55 @@ class UndertaleWorld(World):
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def _get_undertale_data(self):
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return {
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"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
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"world_seed": self.random.getrandbits(32),
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"seed_name": self.multiworld.seed_name,
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"player_name": self.multiworld.get_player_name(self.player),
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"player_id": self.player,
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"client_version": self.required_client_version,
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"race": self.multiworld.is_race,
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"route": self.multiworld.route_required[self.player].current_key,
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"starting_area": self.multiworld.starting_area[self.player].current_key,
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"temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
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"only_flakes": bool(self.multiworld.only_flakes[self.player].value),
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"no_equips": bool(self.multiworld.no_equips[self.player].value),
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"key_hunt": bool(self.multiworld.key_hunt[self.player].value),
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"key_pieces": self.multiworld.key_pieces[self.player].value,
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"rando_love": bool(self.multiworld.rando_love[self.player].value),
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"rando_stats": bool(self.multiworld.rando_stats[self.player].value),
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"prog_armor": bool(self.multiworld.prog_armor[self.player].value),
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"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
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"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
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"route": self.options.route_required.current_key,
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"starting_area": self.options.starting_area.current_key,
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"temy_armor_include": bool(self.options.temy_include.value),
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"only_flakes": bool(self.options.only_flakes.value),
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"no_equips": bool(self.options.no_equips.value),
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"key_hunt": bool(self.options.key_hunt.value),
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"key_pieces": self.options.key_pieces.value,
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"rando_love": bool(self.options.rando_love.value),
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"rando_stats": bool(self.options.rando_stats.value),
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"prog_armor": bool(self.options.prog_armor.value),
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"prog_weapons": bool(self.options.prog_weapons.value),
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"rando_item_button": bool(self.options.rando_item_button.value)
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}
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def get_filler_item_name(self):
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if self.options.route_required == "all_routes":
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junk_pool = junk_weights_all
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elif self.options.route_required == "genocide":
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junk_pool = junk_weights_genocide
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elif self.options.route_required == "neutral":
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junk_pool = junk_weights_neutral
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elif self.options.route_required == "pacifist":
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junk_pool = junk_weights_pacifist
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else:
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junk_pool = junk_weights_all
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if not self.options.only_flakes:
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return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
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else:
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return "Temmie Flakes"
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def create_items(self):
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self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
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self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
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self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
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# Generate item pool
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itempool = []
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if self.multiworld.route_required[self.player] == "all_routes":
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if self.options.route_required == "all_routes":
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junk_pool = junk_weights_all.copy()
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elif self.multiworld.route_required[self.player] == "genocide":
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elif self.options.route_required == "genocide":
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junk_pool = junk_weights_genocide.copy()
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elif self.multiworld.route_required[self.player] == "neutral":
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elif self.options.route_required == "neutral":
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junk_pool = junk_weights_neutral.copy()
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elif self.multiworld.route_required[self.player] == "pacifist":
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elif self.options.route_required == "pacifist":
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junk_pool = junk_weights_pacifist.copy()
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else:
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junk_pool = junk_weights_all.copy()
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@@ -99,73 +116,68 @@ class UndertaleWorld(World):
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itempool += [name] * num
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for name, num in non_key_items.items():
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itempool += [name] * num
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if self.multiworld.rando_item_button[self.player]:
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if self.options.rando_item_button:
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itempool += ["ITEM"]
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else:
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self.multiworld.push_precollected(self.create_item("ITEM"))
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self.multiworld.push_precollected(self.create_item("FIGHT"))
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self.multiworld.push_precollected(self.create_item("ACT"))
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self.multiworld.push_precollected(self.create_item("MERCY"))
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if self.multiworld.route_required[self.player] == "genocide":
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if self.options.route_required == "genocide":
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itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
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item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
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elif self.multiworld.route_required[self.player] == "neutral":
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elif self.options.route_required == "neutral":
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itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
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item != "Hot Dog...?"]
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if self.multiworld.route_required[self.player] == "pacifist" or \
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self.multiworld.route_required[self.player] == "all_routes":
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if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
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itempool += ["Undyne Letter EX"]
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else:
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itempool.remove("Complete Skeleton")
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itempool.remove("Fish")
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itempool.remove("DT Extractor")
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itempool.remove("Hush Puppy")
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if self.multiworld.key_hunt[self.player]:
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itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
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if self.options.key_hunt:
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itempool += ["Key Piece"] * self.options.key_pieces.value
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else:
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itempool += ["Left Home Key"]
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itempool += ["Right Home Key"]
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if not self.multiworld.rando_love[self.player] or \
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(self.multiworld.route_required[self.player] != "genocide" and
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self.multiworld.route_required[self.player] != "all_routes"):
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if not self.options.rando_love or \
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(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
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itempool = [item for item in itempool if not item == "LOVE"]
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if not self.multiworld.rando_stats[self.player] or \
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(self.multiworld.route_required[self.player] != "genocide" and
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self.multiworld.route_required[self.player] != "all_routes"):
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if not self.options.rando_stats or \
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(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
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itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
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if self.multiworld.temy_include[self.player]:
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if self.options.temy_include:
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itempool += ["temy armor"]
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if self.multiworld.no_equips[self.player]:
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if self.options.no_equips:
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itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
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else:
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if self.multiworld.prog_armor[self.player]:
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if self.options.prog_armor:
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itempool = [item if (item not in required_armor and not item == "temy armor") else
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"Progressive Armor" for item in itempool]
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if self.multiworld.prog_weapons[self.player]:
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if self.options.prog_weapons:
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itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
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if self.multiworld.route_required[self.player] == "genocide" or \
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self.multiworld.route_required[self.player] == "all_routes":
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if not self.multiworld.only_flakes[self.player]:
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if self.options.route_required == "genocide" or \
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self.options.route_required == "all_routes":
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if not self.options.only_flakes:
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itempool += ["Snowman Piece"] * 2
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if not self.multiworld.no_equips[self.player]:
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if not self.options.no_equips:
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itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
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if item == "Heart Locket" else item for item in itempool]
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if self.multiworld.only_flakes[self.player]:
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if self.options.only_flakes:
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itempool = [item for item in itempool if item not in non_key_items]
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starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
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starting_key = self.options.starting_area.current_key.title() + " Key"
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itempool.remove(starting_key)
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self.multiworld.push_precollected(self.create_item(starting_key))
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# Choose locations to automatically exclude based on settings
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exclusion_pool = set()
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exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
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if not self.multiworld.rando_love[self.player] or \
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(self.multiworld.route_required[self.player] != "genocide" and
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self.multiworld.route_required[self.player] != "all_routes"):
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exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
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if not self.options.rando_love or \
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(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
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exclusion_pool.update(exclusion_table["NoLove"])
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if not self.multiworld.rando_stats[self.player] or \
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(self.multiworld.route_required[self.player] != "genocide" and
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self.multiworld.route_required[self.player] != "all_routes"):
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if not self.options.rando_stats or \
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(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
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exclusion_pool.update(exclusion_table["NoStats"])
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# Choose locations to automatically exclude based on settings
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@@ -173,36 +185,33 @@ class UndertaleWorld(World):
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exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
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exclusion_rules(self.multiworld, self.player, exclusion_checks)
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# Fill remaining items with randomly generated junk or Temmie Flakes
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if not self.multiworld.only_flakes[self.player]:
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itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
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k=len(self.location_names)-len(itempool)-len(exclusion_pool))
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else:
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itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
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# Convert itempool into real items
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itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
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# Fill remaining items with randomly generated junk or Temmie Flakes
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while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
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itempool.append(self.create_filler())
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self.multiworld.itempool += itempool
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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set_completion_rules(self.multiworld, self.player)
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set_rules(self)
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set_completion_rules(self)
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def create_regions(self):
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def UndertaleRegion(region_name: str, exits=[]):
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ret = Region(region_name, self.player, self.multiworld)
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ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
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for loc_name, loc_data in advancement_table.items()
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if loc_data.region == region_name and
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(loc_name not in exclusion_table["NoStats"] or
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(self.multiworld.rando_stats[self.player] and
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(self.multiworld.route_required[self.player] == "genocide" or
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self.multiworld.route_required[self.player] == "all_routes"))) and
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(loc_name not in exclusion_table["NoLove"] or
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(self.multiworld.rando_love[self.player] and
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(self.multiworld.route_required[self.player] == "genocide" or
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self.multiworld.route_required[self.player] == "all_routes"))) and
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loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
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for loc_name, loc_data in advancement_table.items()
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if loc_data.region == region_name and
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(loc_name not in exclusion_table["NoStats"] or
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(self.options.rando_stats and
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(self.options.route_required == "genocide" or
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self.options.route_required == "all_routes"))) and
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(loc_name not in exclusion_table["NoLove"] or
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(self.options.rando_love and
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(self.options.route_required == "genocide" or
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self.options.route_required == "all_routes"))) and
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loc_name not in exclusion_table[self.options.route_required.current_key]]
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for exit in exits:
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ret.exits.append(Entrance(self.player, exit, ret))
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return ret
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@@ -212,11 +221,11 @@ class UndertaleWorld(World):
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def fill_slot_data(self):
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slot_data = self._get_undertale_data()
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for option_name in undertale_options:
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for option_name in self.options.as_dict():
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option = getattr(self.multiworld, option_name)[self.player]
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if (option_name == "rando_love" or option_name == "rando_stats") and \
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self.multiworld.route_required[self.player] != "genocide" and \
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self.multiworld.route_required[self.player] != "all_routes":
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self.options.route_required != "genocide" and \
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self.options.route_required != "all_routes":
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option.value = False
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if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
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slot_data[option_name] = int(option.value)
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