Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)

* Updated the options definitions to the new api

* Fixed the wrong base class being used for UndertaleOptions

* Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py

* Undertale: Fixed it trying to add strings to the finished item pool

* fixed 1000g item not being in the key items pool for Undertale

* Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
This commit is contained in:
Mewlif
2024-06-21 12:21:46 -04:00
committed by GitHub
parent ce37bed7c6
commit 40c9dfd3bf
4 changed files with 136 additions and 118 deletions

View File

@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
from .Rules import set_rules, set_completion_rules
from worlds.generic.Rules import exclusion_rules
from BaseClasses import Region, Entrance, Tutorial, Item
from .Options import undertale_options
from .Options import UndertaleOptions
from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components, Type
from worlds.LauncherComponents import Component, components
from multiprocessing import Process
@@ -46,7 +46,8 @@ class UndertaleWorld(World):
from their underground prison.
"""
game = "Undertale"
option_definitions = undertale_options
options_dataclass = UndertaleOptions
options: UndertaleOptions
web = UndertaleWeb()
item_name_to_id = {name: data.code for name, data in item_table.items()}
@@ -54,39 +55,55 @@ class UndertaleWorld(World):
def _get_undertale_data(self):
return {
"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
"world_seed": self.random.getrandbits(32),
"seed_name": self.multiworld.seed_name,
"player_name": self.multiworld.get_player_name(self.player),
"player_id": self.player,
"client_version": self.required_client_version,
"race": self.multiworld.is_race,
"route": self.multiworld.route_required[self.player].current_key,
"starting_area": self.multiworld.starting_area[self.player].current_key,
"temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
"only_flakes": bool(self.multiworld.only_flakes[self.player].value),
"no_equips": bool(self.multiworld.no_equips[self.player].value),
"key_hunt": bool(self.multiworld.key_hunt[self.player].value),
"key_pieces": self.multiworld.key_pieces[self.player].value,
"rando_love": bool(self.multiworld.rando_love[self.player].value),
"rando_stats": bool(self.multiworld.rando_stats[self.player].value),
"prog_armor": bool(self.multiworld.prog_armor[self.player].value),
"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
"route": self.options.route_required.current_key,
"starting_area": self.options.starting_area.current_key,
"temy_armor_include": bool(self.options.temy_include.value),
"only_flakes": bool(self.options.only_flakes.value),
"no_equips": bool(self.options.no_equips.value),
"key_hunt": bool(self.options.key_hunt.value),
"key_pieces": self.options.key_pieces.value,
"rando_love": bool(self.options.rando_love.value),
"rando_stats": bool(self.options.rando_stats.value),
"prog_armor": bool(self.options.prog_armor.value),
"prog_weapons": bool(self.options.prog_weapons.value),
"rando_item_button": bool(self.options.rando_item_button.value)
}
def get_filler_item_name(self):
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist
else:
junk_pool = junk_weights_all
if not self.options.only_flakes:
return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
else:
return "Temmie Flakes"
def create_items(self):
self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
# Generate item pool
itempool = []
if self.multiworld.route_required[self.player] == "all_routes":
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all.copy()
elif self.multiworld.route_required[self.player] == "genocide":
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide.copy()
elif self.multiworld.route_required[self.player] == "neutral":
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral.copy()
elif self.multiworld.route_required[self.player] == "pacifist":
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist.copy()
else:
junk_pool = junk_weights_all.copy()
@@ -99,73 +116,68 @@ class UndertaleWorld(World):
itempool += [name] * num
for name, num in non_key_items.items():
itempool += [name] * num
if self.multiworld.rando_item_button[self.player]:
if self.options.rando_item_button:
itempool += ["ITEM"]
else:
self.multiworld.push_precollected(self.create_item("ITEM"))
self.multiworld.push_precollected(self.create_item("FIGHT"))
self.multiworld.push_precollected(self.create_item("ACT"))
self.multiworld.push_precollected(self.create_item("MERCY"))
if self.multiworld.route_required[self.player] == "genocide":
if self.options.route_required == "genocide":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
elif self.multiworld.route_required[self.player] == "neutral":
elif self.options.route_required == "neutral":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
item != "Hot Dog...?"]
if self.multiworld.route_required[self.player] == "pacifist" or \
self.multiworld.route_required[self.player] == "all_routes":
if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
itempool += ["Undyne Letter EX"]
else:
itempool.remove("Complete Skeleton")
itempool.remove("Fish")
itempool.remove("DT Extractor")
itempool.remove("Hush Puppy")
if self.multiworld.key_hunt[self.player]:
itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
if self.options.key_hunt:
itempool += ["Key Piece"] * self.options.key_pieces.value
else:
itempool += ["Left Home Key"]
itempool += ["Right Home Key"]
if not self.multiworld.rando_love[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_love or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
itempool = [item for item in itempool if not item == "LOVE"]
if not self.multiworld.rando_stats[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_stats or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
if self.multiworld.temy_include[self.player]:
if self.options.temy_include:
itempool += ["temy armor"]
if self.multiworld.no_equips[self.player]:
if self.options.no_equips:
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
else:
if self.multiworld.prog_armor[self.player]:
if self.options.prog_armor:
itempool = [item if (item not in required_armor and not item == "temy armor") else
"Progressive Armor" for item in itempool]
if self.multiworld.prog_weapons[self.player]:
if self.options.prog_weapons:
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
if self.multiworld.route_required[self.player] == "genocide" or \
self.multiworld.route_required[self.player] == "all_routes":
if not self.multiworld.only_flakes[self.player]:
if self.options.route_required == "genocide" or \
self.options.route_required == "all_routes":
if not self.options.only_flakes:
itempool += ["Snowman Piece"] * 2
if not self.multiworld.no_equips[self.player]:
if not self.options.no_equips:
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
if item == "Heart Locket" else item for item in itempool]
if self.multiworld.only_flakes[self.player]:
if self.options.only_flakes:
itempool = [item for item in itempool if item not in non_key_items]
starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
starting_key = self.options.starting_area.current_key.title() + " Key"
itempool.remove(starting_key)
self.multiworld.push_precollected(self.create_item(starting_key))
# Choose locations to automatically exclude based on settings
exclusion_pool = set()
exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
if not self.multiworld.rando_love[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
if not self.options.rando_love or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
exclusion_pool.update(exclusion_table["NoLove"])
if not self.multiworld.rando_stats[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_stats or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
exclusion_pool.update(exclusion_table["NoStats"])
# Choose locations to automatically exclude based on settings
@@ -173,36 +185,33 @@ class UndertaleWorld(World):
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
exclusion_rules(self.multiworld, self.player, exclusion_checks)
# Fill remaining items with randomly generated junk or Temmie Flakes
if not self.multiworld.only_flakes[self.player]:
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
else:
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
# Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
# Fill remaining items with randomly generated junk or Temmie Flakes
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
itempool.append(self.create_filler())
self.multiworld.itempool += itempool
def set_rules(self):
set_rules(self.multiworld, self.player)
set_completion_rules(self.multiworld, self.player)
set_rules(self)
set_completion_rules(self)
def create_regions(self):
def UndertaleRegion(region_name: str, exits=[]):
ret = Region(region_name, self.player, self.multiworld)
ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or
(self.multiworld.rando_stats[self.player] and
(self.multiworld.route_required[self.player] == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or
(self.multiworld.rando_love[self.player] and
(self.multiworld.route_required[self.player] == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and
loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or
(self.options.rando_stats and
(self.options.route_required == "genocide" or
self.options.route_required == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or
(self.options.rando_love and
(self.options.route_required == "genocide" or
self.options.route_required == "all_routes"))) and
loc_name not in exclusion_table[self.options.route_required.current_key]]
for exit in exits:
ret.exits.append(Entrance(self.player, exit, ret))
return ret
@@ -212,11 +221,11 @@ class UndertaleWorld(World):
def fill_slot_data(self):
slot_data = self._get_undertale_data()
for option_name in undertale_options:
for option_name in self.options.as_dict():
option = getattr(self.multiworld, option_name)[self.player]
if (option_name == "rando_love" or option_name == "rando_stats") and \
self.multiworld.route_required[self.player] != "genocide" and \
self.multiworld.route_required[self.player] != "all_routes":
self.options.route_required != "genocide" and \
self.options.route_required != "all_routes":
option.value = False
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)