Lingo: Fix The Bearer's Pilgrimage Logic (#5005)
This commit is contained in:
committed by
GitHub
parent
e830a6d6f5
commit
4119763e23
@@ -30,7 +30,7 @@ def is_acceptable_pilgrimage_entrance(entrance_type: EntranceType, world: "Lingo
|
||||
allowed_entrance_types = EntranceType.NORMAL
|
||||
|
||||
if world.options.pilgrimage_allows_paintings:
|
||||
allowed_entrance_types |= EntranceType.PAINTING
|
||||
allowed_entrance_types |= EntranceType.PAINTING | EntranceType.STATIC_PAINTING
|
||||
|
||||
if world.options.pilgrimage_allows_roof_access:
|
||||
allowed_entrance_types |= EntranceType.CROSSROADS_ROOF_ACCESS
|
||||
@@ -105,7 +105,8 @@ def create_regions(world: "LingoWorld") -> None:
|
||||
regions[pilgrimage_region_name] = Region(pilgrimage_region_name, world.player, world.multiworld)
|
||||
|
||||
# Connect all created regions now that they exist.
|
||||
allowed_entrance_types = EntranceType.NORMAL | EntranceType.WARP | EntranceType.CROSSROADS_ROOF_ACCESS
|
||||
allowed_entrance_types = EntranceType.NORMAL | EntranceType.WARP | EntranceType.CROSSROADS_ROOF_ACCESS | \
|
||||
EntranceType.STATIC_PAINTING
|
||||
|
||||
if not painting_shuffle:
|
||||
# Don't use the vanilla painting connections if we are shuffling paintings.
|
||||
@@ -156,11 +157,11 @@ def create_regions(world: "LingoWorld") -> None:
|
||||
regions[from_room].connect(regions[to_room], f"Pilgrimage Part {i+1}")
|
||||
else:
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Pilgrim Antechamber"], "Sun Painting",
|
||||
RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world)
|
||||
RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.STATIC_PAINTING, False, world)
|
||||
|
||||
if early_color_hallways:
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways",
|
||||
None, EntranceType.PAINTING, False, world)
|
||||
None, EntranceType.STATIC_PAINTING, False, world)
|
||||
|
||||
if painting_shuffle:
|
||||
for warp_enter, warp_exit in world.player_logic.painting_mapping.items():
|
||||
|
||||
Reference in New Issue
Block a user