mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Change a couple filenames and move some files around.
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101
WebHostLib/static/assets/player-settings.js
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101
WebHostLib/static/assets/player-settings.js
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@@ -0,0 +1,101 @@
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window.addEventListener('load', () => {
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const gameSettings = document.getElementById('game-settings');
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new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status !== 200) {
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reject("Unable to fetch source yaml file.");
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.yaml` ,true);
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ajax.send();
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}).then((results) => {
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// Load YAML into object
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const sourceData = jsyaml.load(results);
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// Update localStorage with three settings objects. Preserve original objects if present.
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for (let i=1; i<=3; i++) {
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const localSettings = JSON.parse(localStorage.getItem(`gameSettings${i}`));
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const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
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localStorage.setItem(`gameSettings${i}`, JSON.stringify(updatedObj));
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}
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populateSettings();
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document.getElementById('preset-number').addEventListener('change', populateSettings);
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gameSettings.addEventListener('change', handleOptionChange);
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gameSettings.addEventListener('keyup', handleOptionChange);
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}).catch((error) => {
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gameSettings.innerHTML = `
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<h2>Something went wrong while loading your game settings page.</h2>
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<h2>${error}</h2>
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<h2><a href="${window.location.origin}">Click here to return to safety!</a></h2>
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`
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});
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});
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const handleOptionChange = (event) => {
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if(!event.target.matches('.setting')) { return; }
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const presetNumber = document.getElementById('preset-number').value;
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const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
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const settingString = event.target.getAttribute('data-setting');
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document.getElementById(settingString).innerText = event.target.value;
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if(getSettingValue(settings, settingString) !== false){
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const keys = settingString.split('.');
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switch (keys.length) {
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case 1:
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settings[keys[0]] = event.target.value;
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break;
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case 2:
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settings[keys[0]][keys[1]] = event.target.value;
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break;
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case 3:
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settings[keys[0]][keys[1]][keys[2]] = event.target.value;
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break;
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default:
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console.warn(`Unknown setting string received: ${settingString}`)
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return;
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}
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// Save the updated settings object bask to localStorage
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localStorage.setItem(`gameSettings${presetNumber}`, JSON.stringify(settings));
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}else{
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console.warn(`Unknown setting string received: ${settingString}`)
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}
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};
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const populateSettings = () => {
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const presetNumber = document.getElementById('preset-number').value;
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const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
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const settingsInputs = Array.from(document.querySelectorAll('.setting'));
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settingsInputs.forEach((input) => {
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const settingString = input.getAttribute('data-setting');
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const settingValue = getSettingValue(settings, settingString);
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console.info(`${settingString}: ${settingValue}`);
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if(settingValue !== false){
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input.value = settingValue;
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document.getElementById(settingString).innerText = settingValue;
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}
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});
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};
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/**
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* Returns the value of the settings object, or false if the settings object does not exist
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* @param settings
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* @param keyString
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* @returns {string} | bool
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*/
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const getSettingValue = (settings, keyString) => {
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const keys = keyString.split('.');
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let currentVal = settings;
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keys.forEach((key) => {
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if(typeof(key) === 'string' && currentVal.hasOwnProperty(key)){
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currentVal = currentVal[key];
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}else{
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return false;
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}
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});
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return currentVal;
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};
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