Options for amount of time given in timer modes

(Primarily to make Timed OHKO a viable multiworld and/or mystery option,
but also works with other timer modes as well)
This commit is contained in:
Kaito Sinclaire
2020-10-28 16:20:59 -07:00
parent b1fe3d3e7b
commit 41a58084f1
9 changed files with 238 additions and 47 deletions

View File

@@ -129,6 +129,14 @@ def parse_arguments(argv, no_defaults=False):
Timed mode. If time runs out, you lose (but can
still keep playing).
''')
parser.add_argument('--countdown_start_time', default=defval(10), type=int,
help='''Set amount of time, in minutes, to start with in Timed Countdown and Timed OHKO modes''')
parser.add_argument('--red_clock_time', default=defval(-2), type=int,
help='''Set amount of time, in minutes, to add from picking up red clocks; negative removes time instead''')
parser.add_argument('--blue_clock_time', default=defval(2), type=int,
help='''Set amount of time, in minutes, to add from picking up blue clocks; negative removes time instead''')
parser.add_argument('--green_clock_time', default=defval(4), type=int,
help='''Set amount of time, in minutes, to add from picking up green clocks; negative removes time instead''')
parser.add_argument('--dungeon_counters', default=defval('default'), const='default', nargs='?', choices=['default', 'on', 'pickup', 'off'],
help='''\
Select dungeon counter display settings. (default: %(default)s)
@@ -366,6 +374,7 @@ def parse_arguments(argv, no_defaults=False):
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
'shuffle', 'crystals_ganon', 'crystals_gt', 'open_pyramid', 'timer',
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'local_items', 'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',