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Factorio: add Funnel tech shape
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95
worlds/factorio/Shapes.py
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95
worlds/factorio/Shapes.py
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from typing import Dict, List, Set
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from BaseClasses import MultiWorld
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from Options import TechTreeLayout
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from worlds.factorio.Technologies import technology_table
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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prerequisites: Dict[str, Set[str]] = {}
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layout = world.tech_tree_layout[player].value
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if layout == TechTreeLayout.option_small_diamonds:
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slice_size = 4
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tech_names: List[str] = list(set(technology_table) - world._static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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diamond_0, diamond_1, diamond_2, diamond_3 = slice
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# 0 |
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# 1 2 |
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# 3 V
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prerequisites[diamond_3] = {diamond_1, diamond_2}
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prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
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elif layout == TechTreeLayout.option_medium_diamonds:
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slice_size = 9
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tech_names: List[str] = list(set(technology_table) - world._static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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# 0 |
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# 1 2 |
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# 3 4 5 |
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# 6 7 |
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# 8 V
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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prerequisites[slice[3]] = {slice[1]}
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prerequisites[slice[4]] = {slice[1], slice[2]}
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prerequisites[slice[5]] = {slice[2]}
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prerequisites[slice[6]] = {slice[3], slice[4]}
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prerequisites[slice[7]] = {slice[4], slice[5]}
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prerequisites[slice[8]] = {slice[6], slice[7]}
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elif layout == TechTreeLayout.option_pyramid:
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slice_size = 1
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tech_names: List[str] = list(set(technology_table) - world._static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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previous_slice = []
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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for i, tech_name in enumerate(previous_slice):
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prerequisites.setdefault(slice[i], set()).add(tech_name)
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prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
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previous_slice = slice
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slice_size += 1
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elif layout == TechTreeLayout.option_funnel:
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tech_names: List[str] = list(set(technology_table) - world._static_nodes)
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# find largest inverse pyramid
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# https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n
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import math
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slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3))
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import logging
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logging.info(slice_size)
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tech_names.sort()
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world.random.shuffle(tech_names)
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tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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previous_slice = []
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while slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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if previous_slice:
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for i, tech_name in enumerate(slice):
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prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
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previous_slice = slice
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slice_size -= 1
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world.tech_tree_layout_prerequisites[player] = prerequisites
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return prerequisites
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