Include sphere0 items in the spoiler log and in the playthrough

This commit is contained in:
Bonta-kun
2020-01-09 08:31:49 +01:00
parent 5db7e066da
commit 42b85d7a3c
2 changed files with 20 additions and 3 deletions

13
Main.py
View File

@@ -380,7 +380,6 @@ def create_playthrough(world):
logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
old_item = location.item
location.item = None
state.remove(old_item)
if world.can_beat_game(state_cache[num]):
to_delete.append(location)
else:
@@ -391,6 +390,14 @@ def create_playthrough(world):
for location in to_delete:
sphere.remove(location)
# second phase, sphere 0
for item in [i for i in world.precollected_items if i.advancement]:
logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
world.precollected_items.remove(item)
world.state.remove(item)
if not world.can_beat_game():
world.push_precollected(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
# in the same or later sphere (because the location had 2 ways to access but the item originally
@@ -442,4 +449,6 @@ def create_playthrough(world):
old_world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state, world.get_region('Inverted Big Bomb Shop', player))
# we can finally output our playthrough
old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)])
old_world.spoiler.playthrough = OrderedDict([("0", [item for item in world.precollected_items if item.advancement])])
for i, sphere in enumerate(collection_spheres):
old_world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sphere}